About to remove events
This commit is contained in:
@@ -1,124 +0,0 @@
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using System;
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using System.Collections.Generic;
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namespace Awperative;
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public sealed partial class Body
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{
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public Generic AddComponent<Generic>(object[] args) where Generic : Component {
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if (SingletonExists<Generic>()) { Debug.LogError("Cannot add component when singleton exists!"); return null; }
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Generic component = (Generic) Activator.CreateInstance(typeof(Generic), args);
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if (component == null) { Debug.LogError("Failed to create component!"); return null; }
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_components.Add(component);
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component.Initiate(this);
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ComponentCreatedEvent?.Invoke(this, new ComponentCreateEvent(component, this, Scene));
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return component;
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}
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public Generic AddComponent<Generic>() where Generic : Component {
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if (SingletonExists<Generic>())
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throw new Exception("Cannot add component when singleton exists!");
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Generic component = (Generic) Activator.CreateInstance(typeof(Generic));
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if(component == null)
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throw new Exception("Failed to create component!");
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components.Add(component);
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component.Initiate(this);
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ComponentCreatedEvent?.Invoke(this, new ComponentCreateEvent(component, this, scene));
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return component;
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}
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public Generic[] GetComponents<Generic>() where Generic : Component {
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List<Component> foundComponents = components.FindAll(x => x.GetType() == typeof(Generic));
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if(foundComponents.Count == 0)
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throw new Exception("Scene has no components of that type!");
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return foundComponents.ToArray() as Generic[];
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}
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public Generic GetComponent<Generic>() where Generic : Component {
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Component foundComponent = components.Find(x => x.GetType() == typeof(Generic));
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if(foundComponent == null)
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throw new Exception("Scene has no components of that type!");
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return foundComponent as Generic;
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}
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public void RemoveComponent(Component __component) {
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__component.End();
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components.Remove(__component);
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}
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public void RemoveComponents<Generic>() where Generic : Component {
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Component[] foundComponents = GetComponents<Generic>();
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if(foundComponents.Length == 0)
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throw new Exception("Scene has no components of that type!");
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foreach (Component component in foundComponents) {
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component.End();
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components.Remove(component);
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ComponentDestroyedEvent?.Invoke(this, new ComponentDestroyEvent(component, this, scene));
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}
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}
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public void RemoveComponent<Generic>() where Generic : Component {
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Component foundComponent = GetComponent<Generic>();
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if(foundComponent == null)
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throw new Exception("Scene has no components of that type!");
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foundComponent.End();
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components.Remove(foundComponent);
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ComponentDestroyedEvent?.Invoke(this ,new ComponentDestroyEvent(foundComponent, this, scene));
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}
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public Generic FindSingleton<Generic>() where Generic : Component
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{
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foreach (Component component in components)
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if (component.GetType() == typeof(Generic))
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if(component.EnforceSingleton)
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return (Generic) component;
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else
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throw new Exception("Component is not a singleton");
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throw new Exception("Component not found");
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return null;
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}
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public bool SingletonExists<Generic>() where Generic : Component
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{
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foreach (Component __component in components)
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if (__component.GetType() == typeof(Generic))
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if (__component.EnforceSingleton)
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return true;
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else
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return false;
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return false;
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}
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public void RecompileComponentOrder() {
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components.Sort((a, b) => a.Priority.CompareTo(b.Priority));
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components.Reverse();
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}
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}
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28
Awperative/Kernel/Entities/Bodies/Components/Addition.cs
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28
Awperative/Kernel/Entities/Bodies/Components/Addition.cs
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@@ -0,0 +1,28 @@
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using System;
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namespace Awperative;
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public sealed partial class Body
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{
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public Component AddComponent<Generic>() where Generic : Component => AddComponent<Generic>([]);
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public Component AddComponent<Generic>(object[] __args) where Generic : Component {
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if (SingletonExists<Generic>()) { Debug.LogError("Cannot add component when singleton exists"); return null; }
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if(typeof(Generic).GetConstructor((Type[]) __args) == null) { Debug.LogError("Component does not contain a valid constructor"); return null; };
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try {
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Component component = (Generic)Activator.CreateInstance(typeof(Generic), __args);
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if(component == null) { Debug.LogError("Failed to create component"); return null; };
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_components.Add(component);
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component.Initiate(this);
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ComponentCreatedEvent?.Invoke(this, new ComponentCreateEvent(component, this, Scene));
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return component;
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}catch { Debug.LogError("Failed to create component"); return null; }
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}
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}
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44
Awperative/Kernel/Entities/Bodies/Components/Location.cs
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44
Awperative/Kernel/Entities/Bodies/Components/Location.cs
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@@ -0,0 +1,44 @@
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using System;
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using System.Collections.Generic;
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namespace Awperative;
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public sealed partial class Body
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{
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public Component GetComponent<Generic>() where Generic : Component => GetComponents<Generic>()[0];
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public Component[] GetComponents<Generic>() where Generic : Component {
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List<Component> returnValue = [];
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foreach (Component component in _components)
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if (component is Generic) returnValue.Add(component);
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if(returnValue.Count == 0) { Debug.LogWarning("Scene has no components of this type"); return null; }
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return returnValue.ToArray();
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}
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public Generic FindSingleton<Generic>() where Generic : Component
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{
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foreach (Component component in _components)
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if (component.GetType() == typeof(Generic))
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if(component.EnforceSingleton)
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return (Generic) component;
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else
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throw new Exception("Component is not a singleton");
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throw new Exception("Component not found");
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return null;
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}
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public bool SingletonExists<Generic>() where Generic : Component
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{
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foreach (Component __component in _components)
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if (__component.GetType() == typeof(Generic))
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if (__component.EnforceSingleton)
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return true;
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else
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return false;
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return false;
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}
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}
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33
Awperative/Kernel/Entities/Bodies/Components/Removal.cs
Normal file
33
Awperative/Kernel/Entities/Bodies/Components/Removal.cs
Normal file
@@ -0,0 +1,33 @@
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namespace Awperative;
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public sealed partial class Body
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{
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public void RemoveComponent(Component __component) {
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if(!_components.Contains(__component)) { Debug.LogError("Body does not have a component of this type"); return; }
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__component.End();
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_components.Remove(__component);
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}
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public void RemoveComponent<Generic>() where Generic : Component {
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try
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{
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Component foundComponent = GetComponent<Generic>();
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foundComponent.End();
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_components.Remove(foundComponent);
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ComponentDestroyedEvent?.Invoke(this, new ComponentDestroyEvent(foundComponent, this, Scene));
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}catch { Debug.LogError("Removal failed"); }
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}
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public void RemoveComponents<Generic>() where Generic : Component {
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try {
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foreach (Component component in GetComponents<Generic>()) {
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component.End();
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_components.Remove(component);
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ComponentDestroyedEvent?.Invoke(this, new ComponentDestroyEvent(component, this, Scene));
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}
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}catch { Debug.LogError("Removal failed"); }
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}
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}
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@@ -5,8 +5,6 @@ namespace Awperative;
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public sealed partial class Body
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{
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//todo: add component events to scene in v5
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public event EventHandler<ComponentCreateEvent> ComponentCreatedEvent;
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public event EventHandler<ComponentDestroyEvent> ComponentDestroyedEvent;
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}
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@@ -7,13 +7,16 @@ namespace Awperative;
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public sealed partial class Body
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{
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public void Unload() { foreach (Component component in components.ToList()) component.Unload(); }
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public void Load() { foreach (Component component in components.ToList()) { component.Load(); } }
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internal void Unload() { foreach (Component component in _components) component.Unload(); }
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internal void Load() { foreach (Component component in _components) { component.Load(); } }
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public void Update(GameTime __gameTime) { foreach (Component component in components.ToList()) { component.Update(__gameTime); } }
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public void Draw(GameTime __gameTime) { foreach (Component component in components.ToList()) { component.Draw(__gameTime); } }
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public void Destroy() { foreach(Component component in components.ToList()) component.Destroy(); }
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public void Create() { foreach (Component component in components.ToList()) component.Create(); }
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internal void Update(GameTime __gameTime) { foreach (Component component in _components) { component.Update(__gameTime); } }
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internal void Draw(GameTime __gameTime) { foreach (Component component in _components) { component.Draw(__gameTime); } }
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internal void Destroy() { foreach(Component component in _components) component.Destroy(); }
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internal void Create() { foreach (Component component in _components) component.Create(); }
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}
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