Table of Contents

Class Component

Namespace
Awperative
Assembly
Awperative.dll

The lowest level scripting class in Awperative. Components are scene level and provide access to all scene level methods, can be applied to any docker and inherited Sadly component does not have excessive access to specific types. Anything that inherits Component is built to work in any DockerEntity, which leads to generic Assumptions. If you want to make a body specific or scene specific component both classes are available.

public abstract class Component
Inheritance
Component
Derived
Inherited Members

Properties

Scene

public Scene Scene { get; set; }

Property Value

Scene

Methods

AddBody()

protected Body AddBody()

Returns

Body

AddBody(Transform)

protected Body AddBody(Transform __transform)

Parameters

__transform Transform

Returns

Body

AddComponent<Generic>()

public Component AddComponent<Generic>() where Generic : Component

Returns

Component

Type Parameters

Generic

AddComponent<Generic>(object[])

public Component AddComponent<Generic>(object[] __args) where Generic : Component

Parameters

__args object[]

Returns

Component

Type Parameters

Generic

Create()

public virtual void Create()

Destroy()

public virtual void Destroy()

DestroyBody(Body)

protected void DestroyBody(Body __body)

Parameters

__body Body

Draw(GameTime)

public virtual void Draw(GameTime __gameTime)

Parameters

__gameTime GameTime

GetBodies(string)

protected Body[] GetBodies(string __tag)

Parameters

__tag string

Returns

Body[]

GetBody(string)

protected Body GetBody(string __tag)

Parameters

__tag string

Returns

Body

GetComponent<Generic>()

public Component GetComponent<Generic>() where Generic : Component

Returns

Component

Type Parameters

Generic

GetComponents<Generic>()

public Component[] GetComponents<Generic>() where Generic : Component

Returns

Component[]

Type Parameters

Generic

Load()

public virtual void Load()

RemoveComponent<Generic>()

public void RemoveComponent<Generic>() where Generic : Component

Type Parameters

Generic

Unload()

public virtual void Unload()

Update(GameTime)

public virtual void Update(GameTime __gameTime)

Parameters

__gameTime GameTime