Initial Commit

This commit is contained in:
2026-02-22 21:53:04 -05:00
commit 10af8b9f9c
309 changed files with 12847 additions and 0 deletions

13
Test6/.idea/.idea.Test6/.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/modules.xml
/.idea.Test6.iml
/contentModel.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

14
Test6/.idea/.idea.Test6/.idea/misc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="DiscordProjectSettings">
<option name="show" value="ASK" />
<option name="description" value="" />
<option name="applicationTheme" value="default" />
<option name="iconsTheme" value="default" />
<option name="button1Title" value="" />
<option name="button1Url" value="" />
<option name="button2Title" value="" />
<option name="button2Url" value="" />
<option name="customApplicationId" value="" />
</component>
</project>

6
Test6/.idea/.idea.Test6/.idea/vcs.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

16
Test6/Test6.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test6", "Test6\Test6.csproj", "{3541AB79-4C92-457C-A5DD-9DE6D6A2FBEB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3541AB79-4C92-457C-A5DD-9DE6D6A2FBEB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3541AB79-4C92-457C-A5DD-9DE6D6A2FBEB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3541AB79-4C92-457C-A5DD-9DE6D6A2FBEB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3541AB79-4C92-457C-A5DD-9DE6D6A2FBEB}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002Fhome_002Favery_002FProgramming_002FAwperative_002FAwperative_002Fbin_002FDebug_002Fnet8_002E0_002FAwperative_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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{
"version": 1,
"isRoot": true,
"tools": {
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"commands": [
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},
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"commands": [
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},
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"commands": [
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},
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"version": "3.8.4.1",
"commands": [
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Test6/Test6/.vscode/launch.json vendored Normal file
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "C#: Test6 Debug",
"type": "dotnet",
"request": "launch",
"projectPath": "${workspaceFolder}/Test6.csproj"
}
],
}

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#----------------------------- Global Properties ----------------------------#
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:Windows
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#

49
Test6/Test6/Game1.cs Normal file
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using GraphicsDeviceManagerMicrosoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Test6;
public class Game1 : Game
{
private _graphics;
private SpriteBatch _spriteBatch;
public Game1() {
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void Initialize() {
// TODO: Add your initialization logic here
base.Initialize();
}
protected override void LoadContent() {
_spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}
protected override void Update(GameTime gameTime) {
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime) {
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}

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1
Test6/Test6/Program.cs Normal file
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23
Test6/Test6/Test6.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net9.0-windows</TargetFramework>
<RollForward>Major</RollForward>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.*"/>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*"/>
</ItemGroup>
<ItemGroup>
<Reference Include="Awperative">
<HintPath>..\..\Awperative\Awperative\bin\Debug\net8.0\Awperative.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

43
Test6/Test6/app.manifest Normal file
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<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="Test6"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on and is
is designed to work with. Uncomment the appropriate elements and Windows will
automatically selected the most compatible environment. -->
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness>
</windowsSettings>
</application>
</assembly>

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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<Import Project="$(NuGetPackageRoot)monogame.content.builder.task/3.8.4.1/build/MonoGame.Content.Builder.Task.targets" Condition="Exists('$(NuGetPackageRoot)monogame.content.builder.task/3.8.4.1/build/MonoGame.Content.Builder.Task.targets')" />
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