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<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="firstShow" value="false" />
</component>
<component name="Git.Settings">
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/.." />
</component>
<component name="HighlightingSettingsPerFile">
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</component>
<component name="ProjectColorInfo"><![CDATA[{
"associatedIndex": 6
}]]></component>
<component name="ProjectId" id="39oP0ZdJrSyl1ytmQIk9Pm1712G" />
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<option name="hideEmptyMiddlePackages" value="true" />
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<component name="PropertiesComponent"><![CDATA[{
"keyToString": {
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<option name="ENV_FILE_PATHS" value="" />
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<option name="PTY_MODE" value="Auto" />
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<option name="PROJECT_TFM" value="" />
<method v="2">
<option name="Build" />
</method>
</configuration>
</component>
<component name="TaskManager">
<task active="true" id="Default" summary="Default task">
<changelist id="08d1da5a-b193-4f5d-b6fd-41a6e3285514" name="Changes" comment="" />
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<option name="presentableId" value="Default" />
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16
NewGame/NewGame.sln Normal file
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@@ -0,0 +1,16 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NewGame", "NewGame\NewGame.csproj", "{87761960-D66E-4C49-AE20-B83B7716276C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{87761960-D66E-4C49-AE20-B83B7716276C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{87761960-D66E-4C49-AE20-B83B7716276C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{87761960-D66E-4C49-AE20-B83B7716276C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{87761960-D66E-4C49-AE20-B83B7716276C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@@ -0,0 +1,18 @@
using AwperativeKernel;
using Microsoft.Xna.Framework.Graphics;
namespace NewGame;
public class Initializer : Component
{
protected override void Load() {
Awperative.GraphicsDeviceManager.PreferredBackBufferWidth = 1920;
Awperative.GraphicsDeviceManager.PreferredBackBufferHeight = 1080;
Awperative.GraphicsDeviceManager.IsFullScreen = true;
Awperative.GraphicsDeviceManager.ApplyChanges();
}
}

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@@ -0,0 +1,19 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*"/>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*"/>
<Reference Include="AwperativeKernel">
<HintPath>..\..\Awperative\AwperativeKernel\bin\Debug\net8.0\AwperativeKernel.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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@@ -0,0 +1,11 @@
using Awperative;
using NewGame;
Awperative.Awperative.Start();
Scene MainScene = Awperative.Awperative.CreateScene("MainScene");
MainScene.Add<Initializer>();
Awperative.Awperative.Run();

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// <autogenerated />
using System;
using System.Reflection;
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyTitleAttribute("NewGame")]
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// Generated by the MSBuild WriteCodeFragment class.

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// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;

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