using AwperativeKernel;
using Microsoft.Xna.Framework.Graphics;


namespace NewGame;


public class Initializer : Component
{
    protected override void Load() {
        
        Awperative.GraphicsDeviceManager.PreferredBackBufferWidth = 1920;
        Awperative.GraphicsDeviceManager.PreferredBackBufferHeight = 1080;
        Awperative.GraphicsDeviceManager.IsFullScreen = true;
        Awperative.GraphicsDeviceManager.ApplyChanges();
        
    }
}