//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace AwperativeTest4.Core.Localization
{


    using System;


    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    ///   This class was generated by MSBuild using the GenerateResource task.
    ///   To add or remove a member, edit your .resx file then rerun MSBuild.
    /// </summary>
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.Build.Tasks.StronglyTypedResourceBuilder",
        "15.1.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources
    {

        private static global::System.Resources.ResourceManager resourceMan;

        private static global::System.Globalization.CultureInfo resourceCulture;

        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance",
            "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() { }

        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState
                                                                      .Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp =
                            new global::System.Resources.ResourceManager("AwperativeTest4.Core.Localization.Resources",
                                typeof(Resources).Assembly);
                    resourceMan = temp;
                }

                return resourceMan;
            }
        }

        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState
                                                                      .Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get { return resourceCulture; }
            set { resourceCulture = value; }
        }

        /// <summary>
        ///   Looks up a localized string similar to About.
        /// </summary>
        internal static string About {
            get { return ResourceManager.GetString("About", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Back.
        /// </summary>
        internal static string Back {
            get { return ResourceManager.GetString("Back", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Click Anywhere.
        /// </summary>
        internal static string ClickAnywhere {
            get { return ResourceManager.GetString("ClickAnywhere", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Collect These!.
        /// </summary>
        internal static string CollectThese {
            get { return ResourceManager.GetString("CollectThese", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Display Mode : {0}.
        /// </summary>
        internal static string DisplayMode {
            get { return ResourceManager.GetString("DisplayMode", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Don&apos;t Die!.
        /// </summary>
        internal static string DontDie {
            get { return ResourceManager.GetString("DontDie", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to english (English).
        /// </summary>
        internal static string English {
            get { return ResourceManager.GetString("English", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Initialize can only be called once.
        /// </summary>
        internal static string ErrorAccelerometerInitializeOnce {
            get { return ResourceManager.GetString("ErrorAccelerometerInitializeOnce", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to You must Initialize before you can call GetState().
        /// </summary>
        internal static string ErrorAccelerometerMustInitialize {
            get { return ResourceManager.GetString("ErrorAccelerometerMustInitialize", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Acceleration: {0}, IsActive: {1}.
        /// </summary>
        internal static string ErrorAccelerometerToString {
            get { return ResourceManager.GetString("ErrorAccelerometerToString", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to A level must have an exit..
        /// </summary>
        internal static string ErrorLevelExit {
            get { return ResourceManager.GetString("ErrorLevelExit", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to The length of line {0} is different from all preceeding lines..
        /// </summary>
        internal static string ErrorLevelLineLength {
            get { return ResourceManager.GetString("ErrorLevelLineLength", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to A level may only have one exit..
        /// </summary>
        internal static string ErrorLevelOneExit {
            get { return ResourceManager.GetString("ErrorLevelOneExit", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to A level may only have one starting point..
        /// </summary>
        internal static string ErrorLevelOneStartingPoint {
            get { return ResourceManager.GetString("ErrorLevelOneStartingPoint", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to A level must have a starting point..
        /// </summary>
        internal static string ErrorLevelStartingPoint {
            get { return ResourceManager.GetString("ErrorLevelStartingPoint", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to No animation is currently playing..
        /// </summary>
        internal static string ErrorNoAnimation {
            get { return ResourceManager.GetString("ErrorNoAnimation", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Unsupported tile type character &apos;{0}&apos; at position {1}, {2}..
        /// </summary>
        internal static string ErrorUnsupportedTileType {
            get { return ResourceManager.GetString("ErrorUnsupportedTileType", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Exit.
        /// </summary>
        internal static string Exit {
            get { return ResourceManager.GetString("Exit", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Are you sure you want to exit?.
        /// </summary>
        internal static string ExitQuestion {
            get { return ResourceManager.GetString("ExitQuestion", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Fullscreen.
        /// </summary>
        internal static string FullScreen {
            get { return ResourceManager.GetString("FullScreen", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Gems Collected.
        /// </summary>
        internal static string GemsCollected {
            get { return ResourceManager.GetString("GemsCollected", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Get To Here!.
        /// </summary>
        internal static string GetToHere {
            get { return ResourceManager.GetString("GetToHere", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Language: .
        /// </summary>
        internal static string Language {
            get { return ResourceManager.GetString("Language", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Let&apos;s GO!!!!.
        /// </summary>
        internal static string LetsGo {
            get { return ResourceManager.GetString("LetsGo", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Level Completed!.
        /// </summary>
        internal static string LevelCompleted {
            get { return ResourceManager.GetString("LevelCompleted", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Loading....
        /// </summary>
        internal static string Loading {
            get { return ResourceManager.GetString("Loading", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Main Menu.
        /// </summary>
        internal static string MainMenu {
            get { return ResourceManager.GetString("MainMenu", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to MonoGame Site.
        /// </summary>
        internal static string MonoGameSite {
            get { return ResourceManager.GetString("MonoGameSite", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to CONGRATULATIONS!! You set a new high score..
        /// </summary>
        internal static string NewHighScore {
            get { return ResourceManager.GetString("NewHighScore", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to No = B button, Esc.
        /// </summary>
        internal static string NoButtonHelp {
            get { return ResourceManager.GetString("NoButtonHelp", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to [ No ].
        /// </summary>
        internal static string NoButtonText {
            get { return ResourceManager.GetString("NoButtonText", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Particle Effect: .
        /// </summary>
        internal static string ParticleEffect {
            get { return ResourceManager.GetString("ParticleEffect", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Paused.
        /// </summary>
        internal static string Paused {
            get { return ResourceManager.GetString("Paused", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Play.
        /// </summary>
        internal static string Play {
            get { return ResourceManager.GetString("Play", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Quit.
        /// </summary>
        internal static string Quit {
            get { return ResourceManager.GetString("Quit", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Are you sure you want to quit?.
        /// </summary>
        internal static string QuitQuestion {
            get { return ResourceManager.GetString("QuitQuestion", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Resume.
        /// </summary>
        internal static string Resume {
            get { return ResourceManager.GetString("Resume", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to SCORE: .
        /// </summary>
        internal static string Score {
            get { return ResourceManager.GetString("Score", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Settings.
        /// </summary>
        internal static string Settings {
            get { return ResourceManager.GetString("Settings", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Show Virtual GamePad: .
        /// </summary>
        internal static string ShowVirtualGamePad {
            get { return ResourceManager.GetString("ShowVirtualGamePad", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Tap Anywhere.
        /// </summary>
        internal static string TapAnywhere {
            get { return ResourceManager.GetString("TapAnywhere", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Tap To Pause.
        /// </summary>
        internal static string TapToPause {
            get { return ResourceManager.GetString("TapToPause", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to TIME: .
        /// </summary>
        internal static string Time {
            get { return ResourceManager.GetString("Time", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Time Ran Out!.
        /// </summary>
        internal static string TimeRanOut {
            get { return ResourceManager.GetString("TimeRanOut", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Tutorial.
        /// </summary>
        internal static string Tutorial {
            get { return ResourceManager.GetString("Tutorial", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Windowed.
        /// </summary>
        internal static string Windowed {
            get { return ResourceManager.GetString("Windowed", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to Yes = A Button, Space, Enter.
        /// </summary>
        internal static string YesButtonHelp {
            get { return ResourceManager.GetString("YesButtonHelp", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to [ Yes ].
        /// </summary>
        internal static string YesButtonText {
            get { return ResourceManager.GetString("YesButtonText", resourceCulture); }
        }

        /// <summary>
        ///   Looks up a localized string similar to You DIED!.
        /// </summary>
        internal static string YouDied {
            get { return ResourceManager.GetString("YouDied", resourceCulture); }
        }
    }


}