Files
AwperativeKernel/Awperative/Kernel/Scripting/Component/Core.cs
2026-02-12 12:23:25 -05:00

50 lines
1.2 KiB
C#

using Microsoft.Xna.Framework;
namespace Awperative;
/// <summary>
/// The lowest level scripting class in Awperative. Components are scene level and provide access to all scene level methods, can be applied to any docker and inherited
/// Sadly component does not have excessive access to specific types.
/// Anything that inherits Component is built to work in any DockerEntity, which leads to generic
/// Assumptions. If you want to make a body specific or scene specific component both classes are available.
/// </summary>
public abstract partial class Component : DockerEntity
{
internal DockerEntity Docker;
internal virtual void Initiate(DockerEntity __docker) {
Docker = __docker;
Create();
}
internal virtual void End() {
Destroy();
}
//GAME HAS JUST BEGUN/ended
public virtual void Unload() {}
//WE ARE LOADING STUFF
public virtual void Load() {}
//You know what these do
public virtual void Update(GameTime __gameTime) {}
public virtual void Draw(GameTime __gameTime) {}
//component/body/scene is being created or destroyed
public virtual void Create() {}
public virtual void Destroy() {}
}