Files
AwperativeKernel/Awperative/Kernel/Component/Utility.cs
2026-02-14 17:22:42 -05:00

68 lines
1.7 KiB
C#

using System.Collections.Generic;
using System.Collections.Immutable;
namespace Awperative;
public abstract partial class Component : Container
{
public Scene Scene => __QueryScene();
private Scene __QueryScene() {
if (Container is Scene scene) return scene;
if (Container is Component behavior) return behavior.__QueryScene();
return null;
}
public ImmutableArray<Container> Dockers => __QueryDockers();
private ImmutableArray<Container> __QueryDockers() {
List<Container> returnValue = [];
Container currentContainer = Container;
while (!(currentContainer is Scene))
if (currentContainer is Component behavior) {
returnValue.Add(currentContainer);
currentContainer = behavior.Container;
}
returnValue.Add(currentContainer);
return ImmutableArray.Create<Container>(returnValue.ToArray());
}
public Component Parent => __QueryParent();
private Component __QueryParent() {
if (Container is Component behavior)
return behavior;
return null;
}
public ImmutableArray<Component> Parents => __QueryBehaviors();
private ImmutableArray<Component> __QueryBehaviors() {
List<Component> returnValue = [];
Container currentContainer = Container;
while (!(currentContainer is Scene))
if (currentContainer is Component behavior) {
returnValue.Add(behavior);
currentContainer = behavior.Container;
}
return ImmutableArray.Create<Component>(returnValue.ToArray());
}
}