Files
AwperativeKernel/Awperative/Kernel/Overhead/Base.cs
2026-01-30 20:42:33 -05:00

70 lines
2.6 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Awperative;
/// <summary>
/// Base class of Awperative. Carries events from MonoGame into scenes and hooks.
/// </summary>
public sealed class Base : Game
{
/// <summary>
/// Start of Awperative. Please do not try to call this.
/// </summary>
internal Base() {
Awperative.GraphicsDeviceManager = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Initialize() is called when the program starts. Goes before LoadContent(). And prepares the kernel for use.
/// </summary>
/// <remarks> It is recommended not to load content in Initialize()</remarks>
protected override void Initialize() {
Awperative.ContentManager = Content;
Awperative.SpriteBatch = new SpriteBatch(GraphicsDevice);
base.Initialize();
}
/// <summary>
/// LoadContent() is called when the program starts; right after Initialize(). Override Load() in scripting tools or use hooks to call from this event.
/// </summary>
/// <remarks> It is recommended to load content during LoadContent()</remarks>
protected override void LoadContent() {
foreach (AwperativeHook hook in Awperative.EventHooks)
hook.Load();
foreach(Scene scene in Awperative.LoadedScenes)
scene.Load();
}
/// <summary>
/// Update() is called every frame; before Draw(). Override Update() in scripting tools to call from this event.
/// </summary>
/// <remarks> Hooks are unable to receive both Update() and Draw()</remarks>
protected override void Update(GameTime __gameTime) {
foreach(Scene scene in Awperative.LoadedScenes) scene.Update(__gameTime);
base.Update(__gameTime);
}
/// <summary>
/// Draw() is called every frame; after Update(). Override Draw() in scripting tools to call from this event.
/// </summary>
/// <remarks> Hooks are unable to receive both Update() and Draw()</remarks>
protected override void Draw(GameTime __gameTime) {
foreach(Scene scene in Awperative.LoadedScenes) scene.Draw(__gameTime);
base.Draw(__gameTime);
}
/// <summary>
/// EndRun() is called if the program closes. Override Terminate() in scripting tools or use hooks to call from this event.
/// </summary>
/// <remarks> This event may not trigger if the program is force closed.</remarks>
protected override void EndRun() {
foreach (AwperativeHook hook in Awperative.EventHooks) hook.Unload();
foreach (Scene scene in Awperative.LoadedScenes) scene.Unload();
}
}