Files
AwperativeKernel/Awperative/Kernel/Entities/Bodies/Time.cs

19 lines
798 B
C#

using System.Linq;
using Microsoft.Xna.Framework;
namespace Awperative;
public sealed partial class Body
{
public void Unload() { foreach (Component component in components.ToList()) component.Unload(); }
public void Load() { foreach (Component component in components.ToList()) { component.Load(); } }
public void Update(GameTime __gameTime) { foreach (Component component in components.ToList()) { component.Update(__gameTime); } }
public void Draw(GameTime __gameTime) { foreach (Component component in components.ToList()) { component.Draw(__gameTime); } }
public void Destroy() { foreach(Component component in components.ToList()) component.Destroy(); }
public void Create() { foreach (Component component in components.ToList()) component.Create(); }
}