Files
AwperativeKernel/Awperative/Kernel/ComponentDocker/ComponentDocker.cs
2026-02-15 10:02:21 -05:00

410 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
namespace Awperative;
/// <summary>
/// Base class for all Awperative Entities. Responsible for Managing hierarchy between Components and Scenes, has Extensive Component Manipulation Available.
/// Also transfers Time and Carries most of the responsibilities akin to the Component.
/// </summary>
/// <remarks> Please don't inherit this I don't know why you would</remarks>
/// <author> Avery Norris </author>
public abstract partial class ComponentDocker
{
/// <summary>
/// List of all Components belonging to the Docker, Please Use Add, Get, Move and Destroy to modify it.
/// </summary>
public ImmutableArray<Component> Components => [.._Components];
/// <summary>
/// Amount of all Components in the Docker
/// </summary>
public int Count => _Components.Count;
/// <summary>
/// Core of Docker, contains all of our precious Components.
/// </summary>
internal HashSet<Component> _Components = [];
/// <summary>
/// Called by Awperative when the game is Closed, sends the event to all children; and they send it to their children.
/// </summary>
/// <remarks> Will not always trigger if the program is force closed </remarks>
internal virtual void ChainUnload() { foreach (Component component in (Component[])[.._Components]) { component.Unload(); component.ChainUnload(); } }
/// <summary>
/// Called by Awperative when the game is Opened, sends the event to all children; and they send it to their children.
/// </summary>
internal virtual void ChainLoad() { foreach (Component component in (Component[])[.._Components]) { component.Load(); component.ChainLoad(); } }
/// <summary>
/// Called by Awperative when the game is Updated sends the event to all children; and they send it to their children.
/// </summary>
internal virtual void ChainUpdate() { foreach (Component component in (Component[])[.._Components]) { component.Update(); component.ChainUpdate(); } }
/// <summary>
/// Called by Awperative when the game is Drawn, sends the event to all children; and they send it to their children.
/// </summary>
/// <remarks> Only use this method for drawing methods</remarks>
internal virtual void ChainDraw() { foreach (Component component in (Component[])[.._Components]) { component.Draw(); component.ChainDraw(); } }
/// <summary>
/// Called by Awperative when this Component is destroyed, sends the event to all children; since they will be Destroyed too. And they send it to their children.
/// </summary>
/// <remarks> Not called when the game is closed</remarks>
internal virtual void ChainDestroy() { foreach(Component component in (Component[])[.._Components]) { component.Destroy(); component.ChainDestroy(); } }
/// <summary>
/// Called by Awperative when this is Created, sends the event to all children; and they send it to their children.
/// </summary>
internal virtual void ChainCreate() { foreach (Component component in (Component[])[.._Components]) { component.Create(); component.ChainCreate(); } }
/// <summary>
/// Add a new Component to the Docker; This is the only way they should be created.
/// </summary>
/// <param name="__args"> Arguments to construct the Component with</param>
/// <typeparam name="__Type"> Type of Component to instantiate</typeparam>
/// <returns></returns>
public __Type Add<__Type>(object[] __args) where __Type : Component {
//Log Action
Debug.LogAction("Adding Component to Docker", ["Type", "Args", "Docker"],
[typeof(__Type).ToString(), "[" + string.Join(", ", __args.SelectMany(x => x.ToString())) + "]", GetHashCode().ToString()]);
//Component does not have a constructor that matches the given args
if (typeof(__Type).GetConstructor(__args.Select(x => x.GetType()).ToArray()) == null) {
Debug.LogError("Component cannot be constructed with the given arguments",
["Type", "Args"],
[typeof(__Type).ToString(), "[" + string.Join(", ", __args.SelectMany(x => x.ToString())) + "]"]); return null;
};
Component newComponent;
//Tries to instantiate Component, and sends a fail call if an issue occurs.
try { newComponent = (__Type)Activator.CreateInstance(typeof(__Type), __args); }
catch {
Debug.LogError("Component creation failed!", ["Type", "Args", "Docker"],
[typeof(__Type).ToString(), "[" + string.Join(", ", __args.SelectMany(x => x.ToString())) + "]", GetHashCode().ToString()]); return null;
}
//If Component is null do not add
if(newComponent == null) {
Debug.LogError("Activator created Null Component", ["Type", "Args", "Docker"],
[typeof(__Type).ToString(), "[" + string.Join(", ", __args.SelectMany(x => x.ToString())) + "]", GetHashCode().ToString()]); return null;
}
//Add to docker and initialize the new Component
_Components.Add(newComponent);
newComponent.Initiate(this);
//Logs successful action!
Debug.LogState("Successfully Created Component and Attached it to Docker", ["Type", "Args", "Docker", "Component"],
[typeof(__Type).ToString(), "[" + string.Join(", ", __args.SelectMany(x => x.ToString())) + "]", GetHashCode().ToString(), newComponent.GetHashCode().ToString()]);
return (__Type) newComponent;
}
/// <summary>
/// Adds a new Component to the Docker; This is the only way they should be created.
/// </summary>
/// <typeparam name="__Type"></typeparam>
/// <returns></returns>
public __Type Add<__Type>() where __Type : Component => Add<__Type>([]);
/// <summary>
/// Transfers a child Component to another Docker
/// </summary>
/// <param name="__component"> Component to move</param>
/// <param name="__componentDocker"> Docker to move component to</param>
/// <remarks> Components cannot transfer themselves with this Method!</remarks>
public void Move(Component __component, ComponentDocker __componentDocker) {
//This allows self transfer behavior while preserving Docker's actual job, Before all other statements to prevent Double-Debugging.
if (__component == this) { __component.ComponentDocker.Move(__component, __componentDocker); return; }
Debug.LogAction("Transferring Component to Different Docker", ["Component", "Type", "CurrentDocker", "NewDocker"],
[__component.GetHashCode().ToString(), __component.GetType().ToString(), GetHashCode().ToString(), __componentDocker.GetHashCode().ToString()]);
if (__component == null) {
Debug.LogError("Component is null!", ["Component", "Type", "CurrentDocker", "NewDocker"],
[__component.GetHashCode().ToString(), __component.GetType().ToString(), GetHashCode().ToString(), __componentDocker.GetHashCode().ToString()]); return; }
if (!_Components.Contains(__component)) {
Debug.LogError("Docker does not have ownership of Component", ["Component", "Type", "CurrentDocker", "NewDocker"],
[__component.GetHashCode().ToString(), __component.GetType().ToString(), GetHashCode().ToString(), __componentDocker.GetHashCode().ToString()]); return; }
//Update docker lists
__componentDocker._Components.Add(__component);
_Components.Remove(__component);
//Update components parent
__component.ComponentDocker = __componentDocker;
Debug.LogState("Successfully Transferred Component to a new Docker" , ["Component", "Type", "CurrentDocker", "NewDocker"],
[__component.GetHashCode().ToString(), __component.GetType().ToString(), GetHashCode().ToString(), __componentDocker.GetHashCode().ToString()]);
}
/// <summary>
/// Transfers the first found Component of a specific type to another Docker
/// </summary>
/// <param name="__componentDocker"> Docker to move component to</param>
/// <typeparam name="__Type"> Type of component</typeparam>
public void Move<__Type>(ComponentDocker __componentDocker) where __Type : Component => Move(Get<__Type>(), __componentDocker);
/// <summary>
/// Transfers all Components in a list to another Docker.
/// </summary>
/// <param name="__Components"> List of Components to transfer</param>
/// <param name="__componentDocker"> Docker to move Component to</param>
public void MoveAll(IEnumerable<Component> __Components, ComponentDocker __componentDocker) { foreach (Component Component in (Component[])[.._Components]) Move(Component, __componentDocker); }
/// <summary>
/// Transfers all Components of a type to another Docker.
/// </summary>
/// <param name="__componentDocker"> Target Docker</param>
/// <typeparam name="__Type"> Type of Components to transfer</typeparam>
public void MoveAll<__Type>(ComponentDocker __componentDocker) where __Type : Component => MoveAll(GetAll<__Type>(), __componentDocker);
/// <summary>
/// Searches and returns the first Component of a type found on the Docker.
/// </summary>
/// <typeparam name="__Type"> The Type of Component to search for</typeparam>
/// <returns></returns>
public __Type Get<__Type>() where __Type : Component {
Debug.LogAction("Searching for Component", ["Type", "Docker"],
[typeof(__Type).ToString(), GetHashCode().ToString()]);
//Iterates through the loop and returns if a match is found
foreach (Component component in (Component[])[.._Components]) {
if (component is __Type foundComponent) {
Debug.LogState("Found Component", ["Type", "Component", "Docker"],
[typeof(__Type).ToString(), foundComponent.GetHashCode().ToString(), GetHashCode().ToString()]);
return foundComponent;
}
}
//Throws error if there is no Component found
Debug.LogError("Docker does not have target Component", ["Type", "Docker"],
[typeof(__Type).ToString(), GetHashCode().ToString()]); return null;
}
/// <summary>
/// Searches and returns all Components of a type found on the Docker.
/// </summary>
/// <typeparam name="__Type"> The Type of Components to search for</typeparam>
/// <returns></returns>
public ImmutableArray<__Type> GetAll<__Type>() where __Type : Component {
Debug.LogAction("Searching for all Components on Docker", ["Type", "Docker"],
[typeof(__Type).ToString(), GetHashCode().ToString()]);
List<__Type> foundComponents = [];
//Iterates through the loop and returns if a match is found
foreach (Component component in (Component[])[.._Components]) {
if (component is __Type foundComponent) {
foundComponents.Add(foundComponent);
}
}
//Throws error if there is no Component found
if (foundComponents.Count == 0) {
Debug.LogError("Docker does not have target Component", ["Type", "Docker"],
[typeof(__Type).ToString(), GetHashCode().ToString()]);
return [];
}
Debug.LogState("Found Components on Docker", ["Components", "Type", "Docker"],
[(foundComponents.SelectMany(x => x.GetHashCode().ToString()) + "]").ToString(), typeof(__Type).ToString(), GetHashCode().ToString()]);
return [..foundComponents];
}
/// <summary>
/// Returns a bool based on if the Docker contains a Component of that type or not
/// </summary>
/// <typeparam name="__Type">Type of the Component</typeparam>
/// <returns></returns>
public bool Contains<__Type>() where __Type : Component => _Components.Any(x => x is __Type);
/// <summary>
/// Returns a bool based on if the current __Component is owned by this Docker
/// </summary>
/// <param name="__component"></param>
/// <returns></returns>
public bool Contains(Component __component) => _Components.Contains(__component);
/// <summary>
/// Destroys a Component attached to docker
/// </summary>
/// <param name="__component"></param>
public void Remove(Component __component) {
//Component is null
if (__component == null) {
Debug.LogError("Component is null", ["CurrentDocker"],
[GetHashCode().ToString()]); return;
}
//Docker doesn't have Component
if (!_Components.Contains(__component)) {
Debug.LogError("Docker does not have ownership of Component", ["Component", "Type", "CurrentDocker"],
[__component.GetHashCode().ToString(), __component.GetType().ToString(), GetHashCode().ToString()]); return;
}
__component.Destroy();
_Components.Remove(__component);
Debug.LogState("Successfully Destroyed Component", ["Component", "Type", "CurrentDocker"],
[__component.GetHashCode().ToString(), __component.GetType().ToString(), GetHashCode().ToString()]);
}
/// <summary>
/// Destroys the first found Component of a given type
/// </summary>
/// <typeparam name="__Type"> Type of Component to destroy</typeparam>
public void Remove<__Type>() where __Type : Component => Remove(Get<__Type>());
/// <summary>
/// Destroys all Components from a given collection.
/// </summary>
/// <param name="__Components"></param>
public void RemoveAll(IEnumerable<Component> __Components) { foreach (Component component in (Component[])[.._Components]) { Remove(component); } }
/// <summary>
/// Destroys all Components of a given type
/// </summary>
/// <typeparam name="__Type"></typeparam>
public void RemoveAll<__Type>() where __Type : Component => RemoveAll(GetAll<__Type>());
/// <summary>
/// Destroys all Components attached to Docker
/// </summary>
public void Clear() { foreach (Component component in (Component[])[.._Components]) { Remove(component); } }
}