Files
AwperativeKernel/Awperative/Kernel/Behavior/Utility.cs
2026-02-14 10:40:10 -05:00

68 lines
1.7 KiB
C#

using System.Collections.Generic;
using System.Collections.Immutable;
namespace Awperative;
public abstract partial class Behavior : Docker
{
public Scene Scene => __QueryScene();
private Scene __QueryScene() {
if (Docker is Scene scene) return scene;
if (Docker is Behavior behavior) return behavior.__QueryScene();
return null;
}
public ImmutableArray<Docker> Dockers => __QueryDockers();
private ImmutableArray<Docker> __QueryDockers() {
List<Docker> returnValue = [];
Docker currentDocker = Docker;
while (!(currentDocker is Scene))
if (currentDocker is Behavior behavior) {
returnValue.Add(currentDocker);
currentDocker = behavior.Docker;
}
returnValue.Add(currentDocker);
return ImmutableArray.Create<Docker>(returnValue.ToArray());
}
public Behavior Parent => __QueryParent();
private Behavior __QueryParent() {
if (Docker is Behavior behavior)
return behavior;
return null;
}
public ImmutableArray<Behavior> Parents => __QueryBehaviors();
private ImmutableArray<Behavior> __QueryBehaviors() {
List<Behavior> returnValue = [];
Docker currentDocker = Docker;
while (!(currentDocker is Scene))
if (currentDocker is Behavior behavior) {
returnValue.Add(behavior);
currentDocker = behavior.Docker;
}
return ImmutableArray.Create<Behavior>(returnValue.ToArray());
}
}