87 lines
2.1 KiB
C#
87 lines
2.1 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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namespace Awperative;
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/// <summary>
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/// Initiating class of Awperative. Call Start() to start the kernel.
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/// </summary>
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/// <author> Avery Norris </author>
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public static class Awperative
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{
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/// <summary>
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/// Bottom class of Awperative. Contains the MonoGame instance.
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/// </summary>
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public static Base Base { get; internal set; }
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/// <summary>
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/// Handles graphics settings through MonoGame.
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/// </summary>
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public static GraphicsDeviceManager GraphicsDeviceManager { get; internal set; }
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/// <summary>
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/// Handles drawing sprites to the screen through MonoGame.
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/// </summary>
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public static SpriteBatch SpriteBatch { get; internal set; }
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/// <summary>
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/// Handles loading content through MonoGame.
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/// </summary>
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public static ContentManager ContentManager { get; internal set; }
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/// <summary>
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/// List of all scenes currently loaded in the kernel.
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/// </summary>
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public static List<Scene> LoadedScenes => _loadedScenes.ToList();
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internal static HashSet<Scene> _loadedScenes { get; private set; }= [];
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/// <summary>
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/// List of all event hooks currently loaded in the kernel.
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/// </summary>
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public static List<AwperativeHook> EventHooks => _eventHooks.ToList();
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internal static HashSet<AwperativeHook> _eventHooks { get; private set; } = [];
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/// <summary>
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/// Start() begins the game; and begins communication with all event hooks.
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/// </summary>
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/// <param name="__hooks"> List of all event hooks you wish to use. </param>
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/// <remarks> You cannot add new hooks later; so make sure to register all of them in the Start() method.</remarks>
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public static void Start(List<AwperativeHook> __hooks) {
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_eventHooks = new HashSet<AwperativeHook>(__hooks);
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Base = new Base();
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Base.Run();
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}
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} |