using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace Awperative;
///
/// The lowest level scripting class in Awperative. Components are scene level and provide access to all scene level methods, can be applied to any docker and inherited
/// Sadly component does not have excessive access to specific types.
/// Anything that inherits Component is built to work in any DockerEntity, which leads to generic
/// Assumptions. If you want to make a body specific or scene specific component both classes are available.
///
public abstract partial class Behavior : Docker
{
internal Docker Docker;
public Scene Scene;
public List Parents { get; private set; }
//todo tags order and singleton
internal virtual void Initiate(Docker docker) {
Docker = docker;
Create();
}
internal virtual void End() {
Destroy();
}
//GAME HAS JUST BEGUN/ended
public virtual void Unload() {}
//WE ARE LOADING STUFF
public virtual void Load() {}
//You know what these do
public virtual void Update(GameTime __gameTime) {}
public virtual void Draw(GameTime __gameTime) {}
//component/body/scene is being created or destroyed
public virtual void Create() {}
public virtual void Destroy() {}
}