using Microsoft.Xna.Framework; namespace Awperative; /// /// The lowest level scripting class in Awperative. Components are scene level and provide access to all scene level methods, can be applied to any docker and inherited /// Sadly component does not have excessive access to specific types. /// Anything that inherits Component is built to work in any DockerEntity, which leads to generic /// Assumptions. If you want to make a body specific or scene specific component both classes are available. /// public abstract partial class Component { public Scene Scene { get; set; } internal DockerEntity Docker; internal virtual void Initiate(DockerEntity __docker) { Docker = __docker; Create(); } internal virtual void End() { Destroy(); } //GAME HAS JUST BEGUN/ended public virtual void Unload() {} //WE ARE LOADING STUFF public virtual void Load() {} //You know what these do public virtual void Update(GameTime __gameTime) {} public virtual void Draw(GameTime __gameTime) {} //component/body/scene is being created or destroyed public virtual void Create() {} public virtual void Destroy() {} }