using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; namespace Awperative; public sealed partial class Scene : DockerEntity { public List bodies { get; private set; } = []; public void Unload() { foreach (Component component in _components) component.Unload(); foreach (Body body in bodies.ToList()) body.Unload(); } public void Load() { foreach (Component component in _components) component.Load(); foreach (Body body in bodies.ToList()) { body.Load(); } } public void Update(GameTime __gameTime) { foreach (Component component in _components) component.Update(__gameTime); foreach (Body body in bodies.ToList()) { body.Update(__gameTime); } } public void Draw(GameTime __gameTime) { foreach (Component component in _components) component.Draw(__gameTime); foreach (Body body in bodies.ToList()) { body.Draw(__gameTime); } } //todo: add scene.destroy in v5 }