using Microsoft.Xna.Framework; namespace Awperative; public abstract partial class Container { internal virtual void ChainUnload() { foreach (Component component in (Component[])[.._behaviors]) component.Unload(); } internal virtual void ChainLoad() { foreach (Component component in (Component[])[.._behaviors]) { component.Load(); } } internal virtual void ChainUpdate() { foreach (Component component in (Component[])[.._behaviors]) { component.Update(); } } internal virtual void ChainDraw() { foreach (Component component in (Component[])[.._behaviors]) { component.Draw(); } } internal virtual void ChainDestroy() { foreach(Component component in (Component[])[.._behaviors]) component.Destroy(); } internal virtual void ChainCreate() { foreach (Component component in (Component[])[.._behaviors]) component.Create(); } }