using System.Linq; using Microsoft.Xna.Framework; namespace Awperative; public sealed partial class Body { internal void Unload() { foreach (Component component in _components) component.Unload(); } internal void Load() { foreach (Component component in _components) { component.Load(); } } internal void Update(GameTime __gameTime) { foreach (Component component in _components) { component.Update(__gameTime); } } internal void Draw(GameTime __gameTime) { foreach (Component component in _components) { component.Draw(__gameTime); } } internal void Destroy() { foreach(Component component in _components) component.Destroy(); } internal void Create() { foreach (Component component in _components) component.Create(); } }