using Microsoft.Xna.Framework; namespace Awperative; public sealed partial class Body { public void Unload() { foreach (Component component in components) component.Unload(); } public void Load() { foreach (Component component in components) { component.Load(); } } public void Update(GameTime __gameTime) { foreach (Component component in components) { component.Update(__gameTime); } } public void Draw(GameTime __gameTime) { foreach (Component component in components) { component.Draw(__gameTime); } } public void Destroy() { foreach(Component component in components) component.Destroy(); } public void Create() { foreach (Component component in components) component.Create(); } }