using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Awperative; /// /// Initiating class of Awperative. Call Start() to start the kernel. /// /// Avery Norris public static class Awperative { /// /// Bottom class of Awperative. Contains the MonoGame instance. /// public static Base Base { get; internal set; } /// /// Handles graphics settings through MonoGame. /// public static GraphicsDeviceManager GraphicsDeviceManager { get; internal set; } /// /// Handles drawing sprites to the screen through MonoGame. /// public static SpriteBatch SpriteBatch { get; internal set; } /// /// Handles loading content through MonoGame. /// public static ContentManager ContentManager { get; internal set; } /// /// List of all scenes currently loaded in the kernel. /// public static List LoadedScenes => _loadedScenes.ToList(); internal static HashSet _loadedScenes { get; private set; }= []; /// /// List of all event hooks currently loaded in the kernel. /// public static List EventHooks => _eventHooks.ToList(); internal static HashSet _eventHooks { get; private set; } = []; /// /// Start() begins the game; and begins communication with all event hooks. /// /// List of all event hooks you wish to use. /// You cannot add new hooks later; so make sure to register all of them in the Start() method. public static void Start(List __hooks) { _eventHooks = new HashSet(__hooks); Base = new Base(); Base.Run(); } }