Awperative Completely Reworked!
This commit is contained in:
@@ -46,7 +46,7 @@ public sealed class Base : Game
|
||||
/// <remarks> It is recommended to load content during LoadContent()</remarks>
|
||||
protected override void LoadContent() {
|
||||
foreach (AwperativeHook hook in Awperative.EventHooks.ToList()) hook.Load();
|
||||
foreach(Scene scene in Awperative.LoadedScenes.ToList()) scene.Load();
|
||||
foreach(Scene scene in Awperative.LoadedScenes.ToList()) scene.ChainLoad();
|
||||
}
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ public sealed class Base : Game
|
||||
/// </summary>
|
||||
/// <remarks> Hooks are unable to receive both Update() and Draw()</remarks>
|
||||
protected override void Update(GameTime __gameTime) {
|
||||
foreach(Scene scene in Awperative.LoadedScenes.ToList()) scene.Update(__gameTime);
|
||||
foreach(Scene scene in Awperative.LoadedScenes.ToList()) scene.ChainUpdate(__gameTime);
|
||||
base.Update(__gameTime);
|
||||
}
|
||||
|
||||
@@ -71,7 +71,7 @@ public sealed class Base : Game
|
||||
/// </summary>
|
||||
/// <remarks> Hooks are unable to receive both Update() and Draw()</remarks>
|
||||
protected override void Draw(GameTime __gameTime) {
|
||||
foreach(Scene scene in Awperative.LoadedScenes.ToList()) scene.Draw(__gameTime);
|
||||
foreach(Scene scene in Awperative.LoadedScenes.ToList()) scene.ChainDraw(__gameTime);
|
||||
base.Draw(__gameTime);
|
||||
}
|
||||
|
||||
@@ -85,7 +85,7 @@ public sealed class Base : Game
|
||||
/// <remarks> This event may not trigger if the program is force closed.</remarks>
|
||||
protected override void EndRun() {
|
||||
foreach (AwperativeHook hook in Awperative.EventHooks.ToList()) hook.Unload();
|
||||
foreach (Scene scene in Awperative.LoadedScenes.ToList()) scene.Unload();
|
||||
foreach (Scene scene in Awperative.LoadedScenes.ToList()) scene.ChainUnload();
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user