Finished docking

This commit is contained in:
2026-02-08 20:58:08 -05:00
parent 67fca0c271
commit a6555e3a48
41 changed files with 194 additions and 407 deletions

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@@ -1,25 +0,0 @@
using System;
namespace Awperative;
public sealed partial class Body
{
public Component AddComponent<Generic>() where Generic : Component => AddComponent<Generic>([]);
public Component AddComponent<Generic>(object[] __args) where Generic : Component {
if (SingletonExists<Generic>()) { Debug.LogError("Cannot add component when singleton exists"); return null; }
if(typeof(Generic).GetConstructor((Type[]) __args) == null) { Debug.LogError("Component does not contain a valid constructor"); return null; };
try {
Component component = (Generic)Activator.CreateInstance(typeof(Generic), __args);
if(component == null) { Debug.LogError("Failed to create component"); return null; }
_components.Add(component);
component.Initiate(this);
return component;
}catch { Debug.LogError("Failed to create component"); return null; }
}
}

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@@ -1,45 +0,0 @@
using System;
using System.Collections.Generic;
namespace Awperative;
public sealed partial class Body
{
public Component GetComponent<Generic>() where Generic : Component => GetComponents<Generic>()[0];
public Component[] GetComponents<Generic>() where Generic : Component {
List<Component> returnValue = [];
foreach (Component component in _components)
if (component is Generic) returnValue.Add(component);
if(returnValue.Count == 0) { Debug.LogWarning("Scene has no components of this type"); return null; }
return returnValue.ToArray();
}
public Component FindSingleton<Generic>() where Generic : Component {
foreach (Component component in _components)
if (component.GetType() == typeof(Generic))
if(component.EnforceSingleton)
return component;
else {
Debug.LogError("Component is not a singleton");
return null;
}
Debug.LogError("Scene does not contain a component of this type");
return null;
}
public bool SingletonExists<Generic>() where Generic : Component
{
foreach (Component __component in _components)
if (__component.GetType() == typeof(Generic))
if (__component.EnforceSingleton)
return true;
else
return false;
return false;
}
}

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@@ -1,31 +0,0 @@
namespace Awperative;
public sealed partial class Body
{
public void RemoveComponent(Component __component) {
if(!_components.Contains(__component)) { Debug.LogError("Body does not have a component of this type"); return; }
__component.End();
_components.Remove(__component);
}
public void RemoveComponent<Generic>() where Generic : Component {
try
{
Component foundComponent = GetComponent<Generic>();
foundComponent.End();
_components.Remove(foundComponent);
}catch { Debug.LogError("Removal failed"); }
}
public void RemoveComponents<Generic>() where Generic : Component {
try {
foreach (Component component in GetComponents<Generic>()) {
component.End();
_components.Remove(component);
}
}catch { Debug.LogError("Removal failed"); }
}
}

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@@ -1,11 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
namespace Awperative;
public sealed partial class Body
public sealed partial class Body : DockerEntity
{
@@ -80,4 +81,16 @@ public sealed partial class Body
internal void Unload() { foreach (Component component in _components) component.Unload(); }
internal void Load() { foreach (Component component in _components) { component.Load(); } }
internal void Update(GameTime __gameTime) { foreach (Component component in _components) { component.Update(__gameTime); } }
internal void Draw(GameTime __gameTime) { foreach (Component component in _components) { component.Draw(__gameTime); } }
internal void Destroy() { foreach(Component component in _components) component.Destroy(); }
internal void Create() { foreach (Component component in _components) component.Create(); }
}

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@@ -1,22 +0,0 @@
using System.Linq;
using Microsoft.Xna.Framework;
namespace Awperative;
public sealed partial class Body
{
internal void Unload() { foreach (Component component in _components) component.Unload(); }
internal void Load() { foreach (Component component in _components) { component.Load(); } }
internal void Update(GameTime __gameTime) { foreach (Component component in _components) { component.Update(__gameTime); } }
internal void Draw(GameTime __gameTime) { foreach (Component component in _components) { component.Draw(__gameTime); } }
internal void Destroy() { foreach(Component component in _components) component.Destroy(); }
internal void Create() { foreach (Component component in _components) component.Create(); }
}