Pre initialize removal
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@@ -1,19 +1,35 @@
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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namespace Gravity.Kernel;
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namespace Awperative;
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public static class Core
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/// <summary>
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/// Initiating class of Awperative. Call Start() to start the kernel.
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/// </summary>
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public static class Awperative
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{
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//Inherits MonoGame and carries events.
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public static Base Base;
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public static List<Scene> LoadedScenes => Base.LoadedScenes;
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public static List<Scene> LoadedScenes = [];
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public static List<AwperativeHook> ScriptingHooks;
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//Handles, graphic Settings, drawing, and loading content respectively.
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public static GraphicsDeviceManager GraphicsDeviceManager { get; internal set; }
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public static SpriteBatch SpriteBatch { get; internal set; }
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public static ContentManager ContentManager { get; internal set; }
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//Entry points for code
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internal static List<AwperativeHook> EventHooks { get; private set; }
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//hooks are called in order
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/// <summary>
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/// Start() begins the game; and begins communication with all event hooks.
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/// </summary>
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/// <param name="__hooks"> List of all event hooks you wish to use. </param>
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/// <remarks> You cannot add new hooks later; so make sure to register all of them in the Start() method.</remarks>
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public static void Start(List<AwperativeHook> __hooks) {
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ScriptingHooks = __hooks;
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EventHooks = __hooks;
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Base = new Base();
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Base.Run();
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