Going to bed but i wanna show off my cool debugging system

This commit is contained in:
2026-02-01 23:02:53 -05:00
parent 6370a70e77
commit 6032a04ad9
20 changed files with 303 additions and 47 deletions

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@@ -3,6 +3,7 @@ namespace Awperative;
/// <summary>
/// Awperative hooks are the source of entry for scripts using Awperative. Create a hook and send into Start() to be recognized by the engine.
/// </summary>
/// <author> Avery Norris </author>
public interface AwperativeHook
{
/// <summary>
@@ -10,8 +11,15 @@ public interface AwperativeHook
/// </summary>
public void Load() {}
/// <summary>
/// Called when the program closes.
/// </summary>
public void Unload() {}
}

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@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@@ -8,6 +9,7 @@ namespace Awperative;
/// <summary>
/// Base class of Awperative. Carries events from MonoGame into scenes and hooks.
/// </summary>
/// <author> Avery Norris </author>
public sealed class Base : Game
{
@@ -19,6 +21,10 @@ public sealed class Base : Game
Content.RootDirectory = "Content";
}
/// <summary>
/// Initialize() is called when the program starts. Goes before LoadContent(). And prepares the kernel for use.
/// </summary>
@@ -29,42 +35,60 @@ public sealed class Base : Game
base.Initialize();
}
/// <summary>
/// LoadContent() is called when the program starts; right after Initialize(). Override Load() in scripting tools or use hooks to call from this event.
/// </summary>
/// <remarks> It is recommended to load content during LoadContent()</remarks>
protected override void LoadContent() {
foreach (AwperativeHook hook in Awperative.EventHooks)
hook.Load();
foreach(Scene scene in Awperative.LoadedScenes)
scene.Load();
foreach (AwperativeHook hook in Awperative.EventHooks.ToList()) hook.Load();
foreach(Scene scene in Awperative.LoadedScenes.ToList()) scene.Load();
}
/// <summary>
/// Update() is called every frame; before Draw(). Override Update() in scripting tools to call from this event.
/// </summary>
/// <remarks> Hooks are unable to receive both Update() and Draw()</remarks>
protected override void Update(GameTime __gameTime) {
foreach(Scene scene in Awperative.LoadedScenes) scene.Update(__gameTime);
foreach(Scene scene in Awperative.LoadedScenes.ToList()) scene.Update(__gameTime);
base.Update(__gameTime);
}
/// <summary>
/// Draw() is called every frame; after Update(). Override Draw() in scripting tools to call from this event.
/// </summary>
/// <remarks> Hooks are unable to receive both Update() and Draw()</remarks>
protected override void Draw(GameTime __gameTime) {
foreach(Scene scene in Awperative.LoadedScenes) scene.Draw(__gameTime);
foreach(Scene scene in Awperative.LoadedScenes.ToList()) scene.Draw(__gameTime);
base.Draw(__gameTime);
}
/// <summary>
/// EndRun() is called if the program closes. Override Terminate() in scripting tools or use hooks to call from this event.
/// </summary>
/// <remarks> This event may not trigger if the program is force closed.</remarks>
protected override void EndRun() {
foreach (AwperativeHook hook in Awperative.EventHooks) hook.Unload();
foreach (Scene scene in Awperative.LoadedScenes) scene.Unload();
foreach (AwperativeHook hook in Awperative.EventHooks.ToList()) hook.Unload();
foreach (Scene scene in Awperative.LoadedScenes.ToList()) scene.Unload();
}
}

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@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
@@ -9,29 +10,75 @@ namespace Awperative;
/// <summary>
/// Initiating class of Awperative. Call Start() to start the kernel.
/// </summary>
/// <author> Avery Norris </author>
public static class Awperative
{
//Inherits MonoGame and carries events.
public static Base Base;
public static List<Scene> LoadedScenes = [];
//Handles, graphic Settings, drawing, and loading content respectively.
/// <summary>
/// Bottom class of Awperative. Contains the MonoGame instance.
/// </summary>
public static Base Base { get; internal set; }
/// <summary>
/// Handles graphics settings through MonoGame.
/// </summary>
public static GraphicsDeviceManager GraphicsDeviceManager { get; internal set; }
public static SpriteBatch SpriteBatch { get; internal set; }
public static ContentManager ContentManager { get; internal set; }
//Entry points for code
internal static List<AwperativeHook> EventHooks { get; private set; }
/// <summary>
/// Handles drawing sprites to the screen through MonoGame.
/// </summary>
public static SpriteBatch SpriteBatch { get; internal set; }
/// <summary>
/// Handles loading content through MonoGame.
/// </summary>
public static ContentManager ContentManager { get; internal set; }
/// <summary>
/// List of all scenes currently loaded in the kernel.
/// </summary>
public static List<Scene> LoadedScenes => _loadedScenes.ToList();
internal static HashSet<Scene> _loadedScenes { get; private set; }= [];
/// <summary>
/// List of all event hooks currently loaded in the kernel.
/// </summary>
public static List<AwperativeHook> EventHooks => _eventHooks.ToList();
internal static HashSet<AwperativeHook> _eventHooks { get; private set; } = [];
/// <summary>
/// Start() begins the game; and begins communication with all event hooks.
/// </summary>
/// <param name="__hooks"> List of all event hooks you wish to use. </param>
/// <remarks> You cannot add new hooks later; so make sure to register all of them in the Start() method.</remarks>
public static void Start(List<AwperativeHook> __hooks) {
EventHooks = __hooks;
_eventHooks = new HashSet<AwperativeHook>(__hooks);
Base = new Base();
Base.Run();
}
}