Going to bed but i wanna show off my cool debugging system
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@@ -1,3 +1,4 @@
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using System.Linq;
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using Microsoft.Xna.Framework;
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@@ -7,22 +8,22 @@ public sealed partial class Scene
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{
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public void Unload() {
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foreach (Behavior behavior in behaviors) behavior.Unload();
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foreach (Body body in bodies) body.Unload();
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foreach (Behavior behavior in behaviors.ToList()) behavior.Unload();
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foreach (Body body in bodies.ToList()) body.Unload();
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}
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public void Load() {
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foreach (Behavior behavior in behaviors) { behavior.Load(); }
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foreach (Body body in bodies) { body.Load(); }
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foreach (Behavior behavior in behaviors.ToList()) { behavior.Load(); }
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foreach (Body body in bodies.ToList()) { body.Load(); }
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}
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public void Update(GameTime __gameTime) {
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foreach (Behavior behavior in behaviors) { behavior.Update(__gameTime); }
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foreach (Body body in bodies) { body.Update(__gameTime); }
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foreach (Behavior behavior in behaviors.ToList()) { behavior.Update(__gameTime); }
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foreach (Body body in bodies.ToList()) { body.Update(__gameTime); }
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}
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public void Draw(GameTime __gameTime) {
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foreach (Behavior behavior in behaviors) { behavior.Draw(__gameTime); }
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foreach (Body body in bodies) { body.Draw(__gameTime); }
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foreach (Behavior behavior in behaviors.ToList()) { behavior.Draw(__gameTime); }
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foreach (Body body in bodies.ToList()) { body.Draw(__gameTime); }
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}
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}
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