Going to bed but i wanna show off my cool debugging system

This commit is contained in:
2026-02-01 23:02:53 -05:00
parent 6370a70e77
commit 6032a04ad9
20 changed files with 303 additions and 47 deletions

View File

@@ -1,29 +1,83 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace Awperative;
public sealed partial class Body
public sealed partial class Body
{
public readonly Scene scene;
public readonly Transform transform = new Transform();
public readonly List<string> tags = [];
public readonly List<Component> components = [];
/// <summary>
/// Current scene the body exists in
/// </summary>
public Scene Scene { get; internal set; }
/// <summary>
/// All components attached to the body
/// </summary>
public List<Component> Components => _components.ToList();
internal HashSet<Component> _components { get; private set; } = [];
/// <summary>
/// All tags attached to the body
/// </summary>
public List<string> Tags => _tags.ToList();
internal HashSet<string> _tags { get; private set; }= [];
public Body(Scene __scene) {
scene = __scene;
/// <summary>
/// Position of the body
/// </summary>
public Transform transform { get; internal set; } = new();
//Prevents outside construction
internal Body() {}
/// <summary>
/// Creates a body in the given scene
/// </summary>
/// <param name="__scene"></param>
internal Body(Scene __scene) {
Scene = __scene;
}
public Body(Scene __scene, Transform __transform) {
scene = __scene;
/// <summary>
/// Creates a body with a scene and transform
/// </summary>
/// <param name="__scene"></param>
/// <param name="__transform"></param>
internal Body(Scene __scene, Transform __transform) {
Scene = __scene;
transform = __transform;
}
//todo: make internal
}