Awperative Beta!
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@@ -44,10 +44,7 @@ public sealed class Base : Game
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/// LoadContent() is called when the program starts; right after Initialize(). Override Load() in scripting tools or use hooks to call from this event.
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/// </summary>
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/// <remarks> It is recommended to load content during LoadContent()</remarks>
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protected override void LoadContent() {
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foreach (AwperativeHook hook in Awperative.EventHooks.ToList()) hook.Load();
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foreach(Scene scene in Awperative.LoadedScenes.ToList()) scene.ChainLoad();
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}
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protected override void LoadContent() { foreach(Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainLoad(); }
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@@ -57,10 +54,7 @@ public sealed class Base : Game
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/// Update() is called every frame; before Draw(). Override Update() in scripting tools to call from this event.
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/// </summary>
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/// <remarks> Hooks are unable to receive both Update() and Draw()</remarks>
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protected override void Update(GameTime __gameTime) {
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foreach(Scene scene in Awperative.LoadedScenes.ToList()) scene.ChainUpdate();
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base.Update(__gameTime);
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}
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protected override void Update(GameTime __gameTime) { foreach(Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainUpdate(); base.Update(__gameTime); }
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@@ -70,10 +64,7 @@ public sealed class Base : Game
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/// Draw() is called every frame; after Update(). Override Draw() in scripting tools to call from this event.
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/// </summary>
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/// <remarks> Hooks are unable to receive both Update() and Draw()</remarks>
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protected override void Draw(GameTime __gameTime) {
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foreach(Scene scene in Awperative.LoadedScenes.ToList()) scene.ChainDraw();
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base.Draw(__gameTime);
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}
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protected override void Draw(GameTime __gameTime) { foreach(Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainDraw(); base.Draw(__gameTime); }
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@@ -83,10 +74,7 @@ public sealed class Base : Game
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/// EndRun() is called if the program closes. Override Terminate() in scripting tools or use hooks to call from this event.
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/// </summary>
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/// <remarks> This event may not trigger if the program is force closed.</remarks>
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protected override void EndRun() {
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foreach (AwperativeHook hook in Awperative.EventHooks.ToList()) hook.Unload();
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foreach (Scene scene in Awperative.LoadedScenes.ToList()) scene.ChainUnload();
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}
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protected override void EndRun() { foreach (Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainUnload(); }
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