Awperative Beta!
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112
Awperative/Kernel/Overhead/Awperative.cs
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112
Awperative/Kernel/Overhead/Awperative.cs
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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namespace Awperative;
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/// <summary>
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/// Initiating class of Awperative. Call Start() to start the kernel.
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/// </summary>
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/// <author> Avery Norris </author>
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public static class Awperative
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{
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/// <summary>
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/// Bottom class of Awperative. Contains the MonoGame instance.
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/// </summary>
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public static Base Base { get; internal set; }
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/// <summary>
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/// Handles graphics settings through MonoGame.
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/// </summary>
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public static GraphicsDeviceManager GraphicsDeviceManager { get; internal set; }
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/// <summary>
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/// Handles drawing sprites to the screen through MonoGame.
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/// </summary>
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public static SpriteBatch SpriteBatch { get; internal set; }
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/// <summary>
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/// Handles loading content through MonoGame.
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/// </summary>
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public static ContentManager ContentManager { get; internal set; }
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/// <summary>
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/// List of all scenes currently loaded in the kernel.
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/// </summary>
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public static ImmutableArray<Scene> Scenes => [.._scenes];
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internal static HashSet<Scene> _scenes { get; private set; } = [];
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/// <summary>
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/// Creates a new Scene
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/// </summary>
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public static void Create(string __name) { if (Contains(__name)) _scenes.Add(new Scene(__name)); else Debug.LogError("Awperative already has a Scene with that name!", ["Scene", "Name"], [Get(__name).GetHashCode().ToString(), __name]); }
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/// <summary>
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/// Finds a Scene from a given name
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/// </summary>
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/// <param name="__name"> Name to search for</param>
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/// <returns></returns>
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public static Scene Get(string __name) => _scenes.FirstOrDefault(scene => scene.Name == __name, null);
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/// <summary>
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/// Returns bool based on whether there a scene with the given name or not.
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/// </summary>
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/// <param name="__name"></param>
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/// <returns></returns>
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public static bool Contains(string __name) => _scenes.Any(scene => scene.Name == __name);
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/// <summary>
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/// Closes a Scene
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/// </summary>
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/// <param name="__scene"></param>
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public static void Close(Scene __scene) => Scenes.Remove(Get(__scene.Name));
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/// <summary>
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/// Start() begins the game; and begins communication with all event hooks.
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/// </summary>
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/// <param name="__hooks"> List of all event hooks you wish to use. </param>
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/// <remarks> You cannot add new hooks later; so make sure to register all of them in the Start() method.</remarks>
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public static void Start() {
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Base = new Base();
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Base.Run();
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}
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}
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