Files
Awperative/Awperative/Kernel/Entities/Scenes/Core.cs
2026-02-08 20:58:08 -05:00

36 lines
1019 B
C#

using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
namespace Awperative;
public sealed partial class Scene : DockerEntity
{
public List<Body> bodies { get; private set; } = [];
public void Unload() {
foreach (Component component in _components) component.Unload();
foreach (Body body in bodies.ToList()) body.Unload();
}
public void Load() {
foreach (Component component in _components) component.Load();
foreach (Body body in bodies.ToList()) { body.Load(); }
}
public void Update(GameTime __gameTime) {
foreach (Component component in _components) component.Update(__gameTime);
foreach (Body body in bodies.ToList()) { body.Update(__gameTime); }
}
public void Draw(GameTime __gameTime) {
foreach (Component component in _components) component.Draw(__gameTime);
foreach (Body body in bodies.ToList()) { body.Draw(__gameTime); }
}
//todo: add scene.destroy in v5
}