Files
Awperative/AwperativeKernel/Kernel/ComponentDocker/ComponentDocker.cs
2026-02-17 20:27:18 -05:00

528 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
namespace AwperativeKernel;
/// <summary>
/// Base class for all Awperative Entities. Responsible for Managing hierarchy between Components and Scenes, has Extensive Component Manipulation Available.
/// Also transfers Time and Carries most of the responsibilities akin to the Component.
/// </summary>
/// <remarks> Please don't inherit this. I don't know why you would</remarks>
/// <author> Avery Norris </author>
public abstract class ComponentDocker
{
/// <summary>
/// List of all Components belonging to the Docker, Please Use Add, Get, Move and Destroy to modify it.
/// </summary>
public ImmutableArray<Component> Components => [.._Components];
/// <summary>
/// Amount of all Components in the Docker
/// </summary>
public int Count => _Components.Count;
/// <summary>
/// Core of Docker, contains all of our precious Components. Sorts them by their priorities with highest going first.
/// If they are equal it defaults to hash codes to ensure consistent Behavior
/// </summary>
internal SortedSet<Component> _Components = new(_componentSorter);
/// <summary>
/// How Priority is sorted.
/// </summary>
private readonly static Comparer<Component> _componentSorter = Comparer<Component>.Create((a, b) => {
int result = b.Priority.CompareTo(a.Priority);
return (result != 0) ? result : a.GetHashCode().CompareTo(b.GetHashCode());
});
/// <summary>
/// Resorts member of Component list to match the Priority.
/// </summary>
/// <param name="__component"> Component to modify</param>
/// <param name="__priority"> New priority for Component</param>
internal void UpdatePriority(Component __component, int __priority) {
foreach (String tag in __component._tags) {
_taggedComponents[tag].Remove(__component);
} _Components.Remove(__component);
__component._priority = __priority;
foreach (String tag in __component._tags) {
_taggedComponents[tag].Add(__component);
} _Components.Add(__component);
}
/// <summary>
/// Called by Awperative when the game is Closed, sends the event to all children; and they send it to their children.
/// </summary>
/// <remarks> Will not always trigger if the program is force closed </remarks>
internal virtual void ChainUnload() { foreach (Component component in (Component[])[.._Components]) { if(component.Enabled) { component.Unload(); component.ChainUnload(); } } }
/// <summary>
/// Called by Awperative when the game is Opened, sends the event to all children; and they send it to their children.
/// </summary>
internal virtual void ChainLoad() { foreach (Component component in (Component[])[.._Components]) { if(component.Enabled) { component.Load(); component.ChainLoad(); } } }
/// <summary>
/// Called by Awperative when the game is Updated sends the event to all children; and they send it to their children.
/// </summary>
internal virtual void ChainUpdate() { foreach (Component component in (Component[])[.._Components]) { if(component.Enabled) { component.Update(); component.ChainUpdate(); } } }
/// <summary>
/// Called by Awperative when the game is Drawn, sends the event to all children; and they send it to their children.
/// </summary>
/// <remarks> Only use this method for drawing methods</remarks>
internal virtual void ChainDraw() { foreach (Component component in (Component[])[.._Components]) { if(component.Enabled) { component.Draw(); component.ChainDraw(); } } }
/// <summary>
/// Called by Awperative when this is Created, sends the event to all children; and they send it to their children.
/// </summary>
internal virtual void ChainCreate() { foreach (Component component in (Component[])[.._Components]) { if(component.Enabled) { component.Create(); component.ChainCreate(); } } }
/// <summary>
/// Called by Awperative when this Component is destroyed, sends the event to all children; since they will be Destroyed too. And they send it to their children.
/// </summary>
/// <remarks> Not called when the game is closed</remarks>
internal virtual void ChainDestroy() { foreach(Component component in (Component[])[.._Components]) { if(component.Enabled) { component.Destroy(); component.ChainDestroy(); } } }
/// <summary>
/// Add a new Component to the Docker; This is the only way they should be created.
/// </summary>
/// <param name="__args"> Arguments to construct the Component with</param>
/// <typeparam name="__Type"> Type of Component to instantiate</typeparam>
/// <returns></returns>
public __Type Add<__Type>(object[] __args) where __Type : Component {
//Component does not have a constructor that matches the given args
if (typeof(__Type).GetConstructor(__args.Select(x => x.GetType()).ToArray()) == null) {
Debug.LogError("Component cannot be constructed with the given arguments",
["Type", "Args"],
[typeof(__Type).ToString(), "[" + string.Join(", ", __args.Select(x => x.ToString())) + "]"]); return null;
};
Component newComponent;
//Tries to instantiate Component, and sends a fail call if an issue occurs.
try { newComponent = (__Type)Activator.CreateInstance(typeof(__Type), __args); }
catch {
Debug.LogError("Component creation failed!", ["Type", "Args", "Docker"],
[typeof(__Type).ToString(), "[" + string.Join(", ", __args.Select(x => x.ToString())) + "]", GetHashCode().ToString()]); return null;
}
//If Component is null do not add
if(newComponent == null) {
Debug.LogError("Activator created Null Component", ["Type", "Args", "Docker"],
[typeof(__Type).ToString(), "[" + string.Join(", ", __args.Select(x => x.ToString())) + "]", GetHashCode().ToString()]); return null;
}
//Add to docker and initialize the new Component
_Components.Add(newComponent);
newComponent.Initiate(this);
return (__Type) newComponent;
}
/// <summary>
/// Adds a new Component to the Docker; This is the only way they should be created.
/// </summary>
/// <typeparam name="__Type"></typeparam>
/// <returns></returns>
public __Type Add<__Type>() where __Type : Component => Add<__Type>([]);
/// <summary>
/// Transfers a child Component to another Docker
/// </summary>
/// <param name="__component"> Component to move</param>
/// <param name="__componentDocker"> Docker to move component to</param>
/// <remarks> Components cannot transfer themselves with this Method!</remarks>
public void Move(Component __component, ComponentDocker __componentDocker) {
//This allows self transfer behavior while preserving Docker's actual job, Before all other statements to prevent Double-Debugging.
if (__component == this) { __component.ComponentDocker.Move(__component, __componentDocker); return; }
if (__component == null) {
Debug.LogError("Component is null!", ["CurrentDocker", "NewDocker"],
[GetHashCode().ToString(), __componentDocker.GetHashCode().ToString()]); return; }
if (!_Components.Contains(__component)) {
Debug.LogError("Docker does not have ownership of Component", ["Component", "Type", "CurrentDocker", "NewDocker"],
[__component.GetHashCode().ToString(), __component.GetType().ToString(), GetHashCode().ToString(), __componentDocker.GetHashCode().ToString()]); return; }
//Update docker lists
__componentDocker._Components.Add(__component);
_Components.Remove(__component);
//Update components parent
__component.ComponentDocker = __componentDocker;
}
/// <summary>
/// Transfers the first found Component of a specific type to another Docker
/// </summary>
/// <param name="__componentDocker"> Docker to move component to</param>
/// <typeparam name="__Type"> Type of component</typeparam>
public void Move<__Type>(ComponentDocker __componentDocker) where __Type : Component => Move(Get<__Type>(), __componentDocker);
/// <summary>
/// Transfers all Components in a list to another Docker.
/// </summary>
/// <param name="__Components"> List of Components to transfer</param>
/// <param name="__componentDocker"> Docker to move Component to</param>
public void MoveAll(IEnumerable<Component> __Components, ComponentDocker __componentDocker) { foreach (Component Component in (Component[])[..__Components]) Move(Component, __componentDocker); }
/// <summary>
/// Transfers all Components of a type to another Docker.
/// </summary>
/// <param name="__componentDocker"> Target Docker</param>
/// <typeparam name="__Type"> Type of Components to transfer</typeparam>
public void MoveAll<__Type>(ComponentDocker __componentDocker) where __Type : Component => MoveAll(GetAll<__Type>(), __componentDocker);
/// /// <summary>
/// Holds Components at Keys of their tags.
/// </summary>
internal Dictionary<string, SortedSet<Component>> _taggedComponents = [];
/// <summary>
/// Add component to its proper place in the dictionary and resort values to match priorities.
/// </summary>
/// <param name="__component"> Component to hash</param>
/// <param name="__tag"> Value to try and hash</param>
internal void HashTaggedComponent(Component __component, string __tag) {
if (!__component._tags.Add(__tag)) {
Debug.LogError("Component already has tag!", ["Component", "Type", "Tag", "Docker"],
[__component.GetHashCode().ToString(), __component.GetType().ToString(), __tag, GetHashCode().ToString()]); return;
}
if (_taggedComponents.TryGetValue(__tag, out SortedSet<Component> components)) {
components.Add(__component);
} else { _taggedComponents.Add(__tag, new SortedSet<Component>(_componentSorter)); _taggedComponents[__tag].Add(__component); }
}
/// <summary>
///
/// </summary>
/// <param name="__component"></param>
/// <param name="__tag"></param>
internal void UnhashTaggedComponent(Component __component, string __tag) {
if (!__component._tags.Remove(__tag)) {
Debug.LogError("Component already doesn't have that tag!", ["Component", "Type", "Tag", "Docker"],
[__component.GetHashCode().ToString(), __component.GetType().ToString(), __tag, GetHashCode().ToString()]); return;
}
if (_taggedComponents.TryGetValue(__tag, out SortedSet<Component> components)) {
components.Remove(__component);
if(components.Count == 0)
_taggedComponents.Remove(__tag);
}
}
/// <summary>
/// Finds the first instance of a component with a given tag
/// </summary>
/// <param name="__tag"></param>
/// <returns></returns>
internal Component Get(string __tag) {
if (_taggedComponents.TryGetValue(__tag, out SortedSet<Component> components))
return ((Component[])[..components])[0];
return null;
}
/// <summary>
/// Finds all Components with a given tag
/// </summary>
/// <param name="__tag"></param>
/// <returns></returns>
internal ImmutableArray<Component> GetAll(string __tag) {
if (_taggedComponents.TryGetValue(__tag, out SortedSet<Component> components))
return [..components];
return [];
}
/// <summary>
/// Finds the first Component that has all the given tags
/// </summary>
/// <param name="__tags"></param>
/// <returns></returns>
internal Component Get(List<string> __tags) { ImmutableArray<Component> returnValue = GetAll(__tags); return returnValue.Length > 0 ? returnValue[0] : null; }
/// <summary>
/// Finds all Components that have all the given tags
/// </summary>
/// <param name="__tags"></param>
/// <returns></returns>
internal ImmutableArray<Component> GetAll(List<string> __tags) {
if (__tags.Count == 0)
return [];
SortedSet<Component> foundComponents = _taggedComponents[__tags[0]];
for (int i = 1; i < __tags.Count; i++) {
foreach (Component component in (Component[])[..foundComponents]) {
if (!_taggedComponents[__tags[i]].Contains(component)) foundComponents.Remove(component);
}
}
return [..foundComponents];
}
/// <summary>
/// Searches and returns the first Component of a type found on the Docker.
/// </summary>
/// <typeparam name="__Type"> The Type of Component to search for</typeparam>
/// <returns></returns>
public __Type Get<__Type>() where __Type : Component {
//Iterates through the loop and returns if a match is found
foreach (Component component in (Component[])[.._Components])
if (component is __Type foundComponent) return foundComponent;
//Throws error if there is no Component found
Debug.LogError("Docker does not have target Component", ["Type", "Docker"],
[typeof(__Type).ToString(), GetHashCode().ToString()]); return null;
}
/// <summary>
/// Searches and returns all Components of a type found on the Docker.
/// </summary>
/// <typeparam name="__Type"> The Type of Components to search for</typeparam>
/// <returns></returns>
public ImmutableArray<__Type> GetAll<__Type>() where __Type : Component {
List<__Type> foundComponents = [];
//Iterates through the loop and returns if a match is found
foreach (Component component in (Component[])[.._Components]) {
if (component is __Type foundComponent) {
foundComponents.Add(foundComponent);
}
}
//Throws error if there is no Component found
if (foundComponents.Count == 0) {
Debug.LogError("Docker does not have target Component", ["Type", "Docker"],
[typeof(__Type).ToString(), GetHashCode().ToString()]);
return [];
}
return [..foundComponents];
}
/// <summary>
/// Returns a bool based on if the Docker contains a Component with the given tag or not
/// </summary>
/// <param name="__tag"></param>
/// <returns></returns>
public bool Contains(string __tag) => _taggedComponents.ContainsKey(__tag);
/// <summary>
/// Returns a bool based on if the Docker contains a Component of that type or not
/// </summary>
/// <typeparam name="__Type">Type of the Component</typeparam>
/// <returns></returns>
public bool Contains<__Type>() where __Type : Component => _Components.Any(x => x is __Type);
/// <summary>
/// Returns a bool based on if the current __Component is owned by this Docker
/// </summary>
/// <param name="__component"></param>
/// <returns></returns>
public bool Contains(Component __component) => _Components.Contains(__component);
/// <summary>
/// Destroys a Component attached to docker
/// </summary>
/// <param name="__component"></param>
public void Remove(Component __component) {
//Component is null
if (__component == null) {
Debug.LogError("Component is null", ["CurrentDocker"],
[GetHashCode().ToString()]); return;
}
//Docker doesn't have Component
if (!_Components.Contains(__component)) {
Debug.LogError("Docker does not have ownership of Component", ["Component", "Type", "CurrentDocker"],
[__component.GetHashCode().ToString(), __component.GetType().ToString(), GetHashCode().ToString()]); return;
}
__component.Destroy();
__component.ChainDestroy();
foreach (string tag in __component._tags) UnhashTaggedComponent(__component, tag);
__component.ComponentDocker = null;
_Components.Remove(__component);
}
/// <summary>
/// Destroys the first found Component of a given type
/// </summary>
/// <typeparam name="__Type"> Type of Component to destroy</typeparam>
public void Remove<__Type>() where __Type : Component => Remove(Get<__Type>());
/// <summary>
/// Destroys all Components from a given collection.
/// </summary>
/// <param name="__Components"></param>
public void RemoveAll(IEnumerable<Component> __Components) { foreach (Component component in (Component[])[..__Components]) { Remove(component); } }
/// <summary>
/// Destroys all Components of a given type
/// </summary>
/// <typeparam name="__Type"></typeparam>
public void RemoveAll<__Type>() where __Type : Component => RemoveAll(GetAll<__Type>());
/// <summary>
/// Destroys all Components attached to Docker
/// </summary>
public void RemoveAll() { foreach (Component component in (Component[])[.._Components]) { Remove(component); } }
}