Class Scene
- Namespace
- Awperative
- Assembly
- Awperative.dll
public sealed class Scene : DockerEntity
- Inheritance
-
Scene
- Inherited Members
-
Properties
bodies
public List<Body> bodies { get; }
Property Value
- List<Body>
Methods
AddBody()
Returns
- Body
AddBody(Transform)
public Body AddBody(Transform __transform)
Parameters
__transform Transform
Returns
- Body
DestroyBody(Body)
public void DestroyBody(Body __body)
Parameters
__body Body
Draw(GameTime)
public void Draw(GameTime __gameTime)
Parameters
__gameTime GameTime
GetBodies(string)
public Body[] GetBodies(string tag)
Parameters
tag string
Returns
- Body[]
GetBody(string)
public Body GetBody(string tag)
Parameters
tag string
Returns
- Body
Load()
Unload()
Update(GameTime)
public void Update(GameTime __gameTime)
Parameters
__gameTime GameTime
Events
BodyCreatedEvent
public event EventHandler<BodyCreateEvent> BodyCreatedEvent
Event Type
- EventHandler<BodyCreateEvent>
BodyDestroyedEvent
public event EventHandler<BodyDestroyEvent> BodyDestroyedEvent
Event Type
- EventHandler<BodyDestroyEvent>