using System.ComponentModel; using System.Linq; using OpenTK; using OpenTK.Windowing.Common; using OpenTK.Windowing.Desktop; namespace AwperativeKernel; /// /// Base class of Awperative. Carries events from MonoGame into scenes and hooks. /// /// Avery Norris public sealed class Base() : GameWindow(GameWindowSettings.Default, new NativeWindowSettings() { }) { /// /// LoadContent() is called when the program starts; right after Initialize(). Override Load() in scripting tools or use hooks to call from this event. /// /// It is recommended to load content during LoadContent() protected override void OnLoad() { foreach(Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainLoad(); } /// /// Update() is called every frame; before Draw(). Override Update() in scripting tools to call from this event. /// /// Hooks are unable to receive both Update() and Draw() protected override void OnUpdateFrame(FrameEventArgs __args) { foreach(Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainUpdate(); base.OnUpdateFrame(__args); } /// /// Draw() is called every frame; after Update(). Override Draw() in scripting tools to call from this event. /// /// Hooks are unable to receive both Update() and Draw() protected override void OnRenderFrame(FrameEventArgs __args) { foreach(Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainDraw(); base.OnRenderFrame(__args); } /// /// EndRun() is called if the program closes. Override Terminate() in scripting tools or use hooks to call from this event. /// /// This event may not trigger if the program is force closed. protected override void OnClosing(CancelEventArgs __args) { foreach (Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainUnload(); base.OnClosing(__args); } }