Moving to mac

This commit is contained in:
2026-02-15 22:37:39 -05:00
parent 283cadc490
commit c81b942f2b
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Awperative/Kernel.md Normal file
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ESSENTIAL TO THE FUNCTION OF THE GAME,
Component entity system!

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events system
json parser
cool lossless compressor to make my files look more complex
name save files something like ansf
//todo: spinny loady wheel, error graphic and make it so multiple scenes can be loaded and modularized, make it so Components can be enabled and disabled and merging scenes loading
body tags, Component and component tags search methods add a way to enforce one component between all scenes, Components and components upgrade base script
show colliders option
streamline asset registries
make the grass go in blocks kinda
and add a fading border to the edge of grass
add multiple languages
add collision layers and triggers
add aabb change events

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# Awperative V1.0!
### Made by Avery Norris!
---
This is the very **first official** version of Awperative! Out of the box Awperative has come with the following :
* Entity Component System using Components, Scenes and Dockers!
* Dynamic Debugging System which is used in multiple modules already
* Simple Overhead Modules
Current plans are to finish some unit tests, check Awperative up and down for naming consistency,
syntax, and bugs and begin building a Game Engine on top of it.
A few modules have been given documentation and the website is currently underway.
---

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[assembly: System.Reflection.AssemblyCompanyAttribute("Awperative")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+31566cb64c790fa1b63824c749340225775b23aa")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+283cadc4904bcbb88218aab81458ba40dea7942d")]
[assembly: System.Reflection.AssemblyProductAttribute("Awperative")]
[assembly: System.Reflection.AssemblyTitleAttribute("Awperative")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]

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7372e09debfec9780127aab4c244b19e424ec38d98c67b528557d3b1aa9f17b0

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daf3d0da934b155222bbd2283d47bb91b0638a16ba7dac57c33a47da740881da

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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.AssemblyInfoInputs.cache
/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.AssemblyInfo.cs
/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.csproj.CoreCompileInputs.cache
/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.sourcelink.json
/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.dll
/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/refint/Awperative.dll
/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.pdb

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{"documents":{"/Users/averynorris/RiderProjects/Awperative/*":"https://raw.githubusercontent.com/BlazeyDotOrg/Awperative/67fca0c271ce945c612999f54223bca0718349dc/*"}}