Moving to mac
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Awperative/Kernel.md
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Awperative/Kernel.md
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ESSENTIAL TO THE FUNCTION OF THE GAME,
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Component entity system!
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Awperative/Kernel/Overhead/Awperative/Awperative.md
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Awperative/Kernel/Overhead/Awperative/Awperative.md
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Awperative/Kernel/Overhead/Base/Base.md
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Awperative/Kernel/Overhead/Base/Base.md
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events system
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json parser
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cool lossless compressor to make my files look more complex
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name save files something like ansf
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//todo: spinny loady wheel, error graphic and make it so multiple scenes can be loaded and modularized, make it so Components can be enabled and disabled and merging scenes loading
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body tags, Component and component tags search methods add a way to enforce one component between all scenes, Components and components upgrade base script
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show colliders option
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streamline asset registries
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make the grass go in blocks kinda
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and add a fading border to the edge of grass
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add multiple languages
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add collision layers and triggers
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add aabb change events
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Awperative/VersionHistory.md
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Awperative/VersionHistory.md
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# Awperative V1.0!
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### Made by Avery Norris!
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---
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This is the very **first official** version of Awperative! Out of the box Awperative has come with the following :
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* Entity Component System using Components, Scenes and Dockers!
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* Dynamic Debugging System which is used in multiple modules already
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* Simple Overhead Modules
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Current plans are to finish some unit tests, check Awperative up and down for naming consistency,
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syntax, and bugs and begin building a Game Engine on top of it.
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A few modules have been given documentation and the website is currently underway.
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---
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[assembly: System.Reflection.AssemblyCompanyAttribute("Awperative")]
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[assembly: System.Reflection.AssemblyCompanyAttribute("Awperative")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+31566cb64c790fa1b63824c749340225775b23aa")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+283cadc4904bcbb88218aab81458ba40dea7942d")]
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[assembly: System.Reflection.AssemblyProductAttribute("Awperative")]
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[assembly: System.Reflection.AssemblyProductAttribute("Awperative")]
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[assembly: System.Reflection.AssemblyTitleAttribute("Awperative")]
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[assembly: System.Reflection.AssemblyTitleAttribute("Awperative")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@@ -18,7 +18,6 @@
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.AssemblyInfoInputs.cache
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.AssemblyInfoInputs.cache
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.AssemblyInfo.cs
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.AssemblyInfo.cs
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.csproj.CoreCompileInputs.cache
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.csproj.CoreCompileInputs.cache
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.sourcelink.json
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.dll
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.dll
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/refint/Awperative.dll
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/refint/Awperative.dll
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.pdb
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/home/avery/Programming/Awperative/Awperative/obj/Debug/net8.0/Awperative.pdb
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{"documents":{"/Users/averynorris/RiderProjects/Awperative/*":"https://raw.githubusercontent.com/BlazeyDotOrg/Awperative/67fca0c271ce945c612999f54223bca0718349dc/*"}}
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