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### YamlMime:ManagedReference
items:
- uid: Awperative.Base
commentId: T:Awperative.Base
id: Base
parent: Awperative
children:
- Awperative.Base.Draw(Microsoft.Xna.Framework.GameTime)
- Awperative.Base.EndRun
- Awperative.Base.Initialize
- Awperative.Base.LoadContent
- Awperative.Base.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: Base
nameWithType: Base
fullName: Awperative.Base
type: Class
source:
remote:
path: Awperative/Kernel/Overhead/Base.cs
branch: main
repo: https://github.com/BlazeyDotOrg/Awperative.git
id: Base
path: Awperative/Kernel/Overhead/Base.cs
startLine: 12
assemblies:
- Awperative
namespace: Awperative
summary: Base class of Awperative. Carries events from MonoGame into scenes and hooks.
example: []
syntax:
content: 'public sealed class Base : Game, IDisposable'
content.vb: Public NotInheritable Class Base Inherits Game Implements IDisposable
inheritance:
- System.Object
- Microsoft.Xna.Framework.Game
implements:
- System.IDisposable
inheritedMembers:
- Microsoft.Xna.Framework.Game.Dispose
- Microsoft.Xna.Framework.Game.Exit
- Microsoft.Xna.Framework.Game.ResetElapsedTime
- Microsoft.Xna.Framework.Game.SuppressDraw
- Microsoft.Xna.Framework.Game.RunOneFrame
- Microsoft.Xna.Framework.Game.Run
- Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
- Microsoft.Xna.Framework.Game.Tick
- Microsoft.Xna.Framework.Game.LaunchParameters
- Microsoft.Xna.Framework.Game.Components
- Microsoft.Xna.Framework.Game.InactiveSleepTime
- Microsoft.Xna.Framework.Game.MaxElapsedTime
- Microsoft.Xna.Framework.Game.IsActive
- Microsoft.Xna.Framework.Game.IsMouseVisible
- Microsoft.Xna.Framework.Game.TargetElapsedTime
- Microsoft.Xna.Framework.Game.IsFixedTimeStep
- Microsoft.Xna.Framework.Game.Services
- Microsoft.Xna.Framework.Game.Content
- Microsoft.Xna.Framework.Game.GraphicsDevice
- Microsoft.Xna.Framework.Game.Window
- Microsoft.Xna.Framework.Game.Activated
- Microsoft.Xna.Framework.Game.Deactivated
- Microsoft.Xna.Framework.Game.Disposed
- Microsoft.Xna.Framework.Game.Exiting
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
- uid: Awperative.Base.Initialize
commentId: M:Awperative.Base.Initialize
id: Initialize
parent: Awperative.Base
langs:
- csharp
- vb
name: Initialize()
nameWithType: Base.Initialize()
fullName: Awperative.Base.Initialize()
type: Method
source:
remote:
path: Awperative/Kernel/Overhead/Base.cs
branch: main
repo: https://github.com/BlazeyDotOrg/Awperative.git
id: Initialize
path: Awperative/Kernel/Overhead/Base.cs
startLine: 31
assemblies:
- Awperative
namespace: Awperative
summary: Initialize() is called when the program starts. Goes before LoadContent(). And prepares the kernel for use.
remarks: It is recommended not to load content in Initialize()
example: []
syntax:
content: protected override void Initialize()
content.vb: Protected Overrides Sub Initialize()
overridden: Microsoft.Xna.Framework.Game.Initialize
overload: Awperative.Base.Initialize*
- uid: Awperative.Base.LoadContent
commentId: M:Awperative.Base.LoadContent
id: LoadContent
parent: Awperative.Base
langs:
- csharp
- vb
name: LoadContent()
nameWithType: Base.LoadContent()
fullName: Awperative.Base.LoadContent()
type: Method
source:
remote:
path: Awperative/Kernel/Overhead/Base.cs
branch: main
repo: https://github.com/BlazeyDotOrg/Awperative.git
id: LoadContent
path: Awperative/Kernel/Overhead/Base.cs
startLine: 46
assemblies:
- Awperative
namespace: Awperative
summary: LoadContent() is called when the program starts; right after Initialize(). Override Load() in scripting tools or use hooks to call from this event.
remarks: It is recommended to load content during LoadContent()
example: []
syntax:
content: protected override void LoadContent()
content.vb: Protected Overrides Sub LoadContent()
overridden: Microsoft.Xna.Framework.Game.LoadContent
overload: Awperative.Base.LoadContent*
- uid: Awperative.Base.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:Awperative.Base.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: Awperative.Base
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: Base.Update(GameTime)
fullName: Awperative.Base.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: Awperative/Kernel/Overhead/Base.cs
branch: main
repo: https://github.com/BlazeyDotOrg/Awperative.git
id: Update
path: Awperative/Kernel/Overhead/Base.cs
startLine: 59
assemblies:
- Awperative
namespace: Awperative
summary: Update() is called every frame; before Draw(). Override Update() in scripting tools to call from this event.
remarks: Hooks are unable to receive both Update() and Draw()
example: []
syntax:
content: protected override void Update(GameTime __gameTime)
parameters:
- id: __gameTime
type: Microsoft.Xna.Framework.GameTime
content.vb: Protected Overrides Sub Update(__gameTime As GameTime)
overridden: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)
overload: Awperative.Base.Update*
- uid: Awperative.Base.Draw(Microsoft.Xna.Framework.GameTime)
commentId: M:Awperative.Base.Draw(Microsoft.Xna.Framework.GameTime)
id: Draw(Microsoft.Xna.Framework.GameTime)
parent: Awperative.Base
langs:
- csharp
- vb
name: Draw(GameTime)
nameWithType: Base.Draw(GameTime)
fullName: Awperative.Base.Draw(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: Awperative/Kernel/Overhead/Base.cs
branch: main
repo: https://github.com/BlazeyDotOrg/Awperative.git
id: Draw
path: Awperative/Kernel/Overhead/Base.cs
startLine: 72
assemblies:
- Awperative
namespace: Awperative
summary: Draw() is called every frame; after Update(). Override Draw() in scripting tools to call from this event.
remarks: Hooks are unable to receive both Update() and Draw()
example: []
syntax:
content: protected override void Draw(GameTime __gameTime)
parameters:
- id: __gameTime
type: Microsoft.Xna.Framework.GameTime
content.vb: Protected Overrides Sub Draw(__gameTime As GameTime)
overridden: Microsoft.Xna.Framework.Game.Draw(Microsoft.Xna.Framework.GameTime)
overload: Awperative.Base.Draw*
- uid: Awperative.Base.EndRun
commentId: M:Awperative.Base.EndRun
id: EndRun
parent: Awperative.Base
langs:
- csharp
- vb
name: EndRun()
nameWithType: Base.EndRun()
fullName: Awperative.Base.EndRun()
type: Method
source:
remote:
path: Awperative/Kernel/Overhead/Base.cs
branch: main
repo: https://github.com/BlazeyDotOrg/Awperative.git
id: EndRun
path: Awperative/Kernel/Overhead/Base.cs
startLine: 85
assemblies:
- Awperative
namespace: Awperative
summary: EndRun() is called if the program closes. Override Terminate() in scripting tools or use hooks to call from this event.
remarks: This event may not trigger if the program is force closed.
example: []
syntax:
content: protected override void EndRun()
content.vb: Protected Overrides Sub EndRun()
overridden: Microsoft.Xna.Framework.Game.EndRun
overload: Awperative.Base.EndRun*
references:
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commentId: N:Awperative
href: Awperative.html
name: Awperative
nameWithType: Awperative
fullName: Awperative
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commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: Microsoft.Xna.Framework.Game
commentId: T:Microsoft.Xna.Framework.Game
parent: Microsoft.Xna.Framework
isExternal: true
name: Game
nameWithType: Game
fullName: Microsoft.Xna.Framework.Game
- uid: System.IDisposable
commentId: T:System.IDisposable
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.idisposable
name: IDisposable
nameWithType: IDisposable
fullName: System.IDisposable
- uid: Microsoft.Xna.Framework.Game.Dispose
commentId: M:Microsoft.Xna.Framework.Game.Dispose
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Dispose()
nameWithType: Game.Dispose()
fullName: Microsoft.Xna.Framework.Game.Dispose()
spec.csharp:
- uid: Microsoft.Xna.Framework.Game.Dispose
name: Dispose
isExternal: true
- name: (
- name: )
spec.vb:
- uid: Microsoft.Xna.Framework.Game.Dispose
name: Dispose
isExternal: true
- name: (
- name: )
- uid: Microsoft.Xna.Framework.Game.Exit
commentId: M:Microsoft.Xna.Framework.Game.Exit
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Exit()
nameWithType: Game.Exit()
fullName: Microsoft.Xna.Framework.Game.Exit()
spec.csharp:
- uid: Microsoft.Xna.Framework.Game.Exit
name: Exit
isExternal: true
- name: (
- name: )
spec.vb:
- uid: Microsoft.Xna.Framework.Game.Exit
name: Exit
isExternal: true
- name: (
- name: )
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
commentId: M:Microsoft.Xna.Framework.Game.ResetElapsedTime
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: ResetElapsedTime()
nameWithType: Game.ResetElapsedTime()
fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime()
spec.csharp:
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
name: ResetElapsedTime
isExternal: true
- name: (
- name: )
spec.vb:
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
name: ResetElapsedTime
isExternal: true
- name: (
- name: )
- uid: Microsoft.Xna.Framework.Game.SuppressDraw
commentId: M:Microsoft.Xna.Framework.Game.SuppressDraw
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: SuppressDraw()
nameWithType: Game.SuppressDraw()
fullName: Microsoft.Xna.Framework.Game.SuppressDraw()
spec.csharp:
- uid: Microsoft.Xna.Framework.Game.SuppressDraw
name: SuppressDraw
isExternal: true
- name: (
- name: )
spec.vb:
- uid: Microsoft.Xna.Framework.Game.SuppressDraw
name: SuppressDraw
isExternal: true
- name: (
- name: )
- uid: Microsoft.Xna.Framework.Game.RunOneFrame
commentId: M:Microsoft.Xna.Framework.Game.RunOneFrame
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: RunOneFrame()
nameWithType: Game.RunOneFrame()
fullName: Microsoft.Xna.Framework.Game.RunOneFrame()
spec.csharp:
- uid: Microsoft.Xna.Framework.Game.RunOneFrame
name: RunOneFrame
isExternal: true
- name: (
- name: )
spec.vb:
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name: RunOneFrame
isExternal: true
- name: (
- name: )
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commentId: M:Microsoft.Xna.Framework.Game.Run
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Run()
nameWithType: Game.Run()
fullName: Microsoft.Xna.Framework.Game.Run()
spec.csharp:
- uid: Microsoft.Xna.Framework.Game.Run
name: Run
isExternal: true
- name: (
- name: )
spec.vb:
- uid: Microsoft.Xna.Framework.Game.Run
name: Run
isExternal: true
- name: (
- name: )
- uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
commentId: M:Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Run(GameRunBehavior)
nameWithType: Game.Run(GameRunBehavior)
fullName: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
spec.csharp:
- uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
name: Run
isExternal: true
- name: (
- uid: Microsoft.Xna.Framework.GameRunBehavior
name: GameRunBehavior
isExternal: true
- name: )
spec.vb:
- uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
name: Run
isExternal: true
- name: (
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name: GameRunBehavior
isExternal: true
- name: )
- uid: Microsoft.Xna.Framework.Game.Tick
commentId: M:Microsoft.Xna.Framework.Game.Tick
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Tick()
nameWithType: Game.Tick()
fullName: Microsoft.Xna.Framework.Game.Tick()
spec.csharp:
- uid: Microsoft.Xna.Framework.Game.Tick
name: Tick
isExternal: true
- name: (
- name: )
spec.vb:
- uid: Microsoft.Xna.Framework.Game.Tick
name: Tick
isExternal: true
- name: (
- name: )
- uid: Microsoft.Xna.Framework.Game.LaunchParameters
commentId: P:Microsoft.Xna.Framework.Game.LaunchParameters
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: LaunchParameters
nameWithType: Game.LaunchParameters
fullName: Microsoft.Xna.Framework.Game.LaunchParameters
- uid: Microsoft.Xna.Framework.Game.Components
commentId: P:Microsoft.Xna.Framework.Game.Components
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Components
nameWithType: Game.Components
fullName: Microsoft.Xna.Framework.Game.Components
- uid: Microsoft.Xna.Framework.Game.InactiveSleepTime
commentId: P:Microsoft.Xna.Framework.Game.InactiveSleepTime
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: InactiveSleepTime
nameWithType: Game.InactiveSleepTime
fullName: Microsoft.Xna.Framework.Game.InactiveSleepTime
- uid: Microsoft.Xna.Framework.Game.MaxElapsedTime
commentId: P:Microsoft.Xna.Framework.Game.MaxElapsedTime
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: MaxElapsedTime
nameWithType: Game.MaxElapsedTime
fullName: Microsoft.Xna.Framework.Game.MaxElapsedTime
- uid: Microsoft.Xna.Framework.Game.IsActive
commentId: P:Microsoft.Xna.Framework.Game.IsActive
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: IsActive
nameWithType: Game.IsActive
fullName: Microsoft.Xna.Framework.Game.IsActive
- uid: Microsoft.Xna.Framework.Game.IsMouseVisible
commentId: P:Microsoft.Xna.Framework.Game.IsMouseVisible
parent: Microsoft.Xna.Framework.Game
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nameWithType: Game.IsMouseVisible
fullName: Microsoft.Xna.Framework.Game.IsMouseVisible
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commentId: P:Microsoft.Xna.Framework.Game.TargetElapsedTime
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isExternal: true
name: TargetElapsedTime
nameWithType: Game.TargetElapsedTime
fullName: Microsoft.Xna.Framework.Game.TargetElapsedTime
- uid: Microsoft.Xna.Framework.Game.IsFixedTimeStep
commentId: P:Microsoft.Xna.Framework.Game.IsFixedTimeStep
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: IsFixedTimeStep
nameWithType: Game.IsFixedTimeStep
fullName: Microsoft.Xna.Framework.Game.IsFixedTimeStep
- uid: Microsoft.Xna.Framework.Game.Services
commentId: P:Microsoft.Xna.Framework.Game.Services
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Services
nameWithType: Game.Services
fullName: Microsoft.Xna.Framework.Game.Services
- uid: Microsoft.Xna.Framework.Game.Content
commentId: P:Microsoft.Xna.Framework.Game.Content
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Content
nameWithType: Game.Content
fullName: Microsoft.Xna.Framework.Game.Content
- uid: Microsoft.Xna.Framework.Game.GraphicsDevice
commentId: P:Microsoft.Xna.Framework.Game.GraphicsDevice
parent: Microsoft.Xna.Framework.Game
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name: GraphicsDevice
nameWithType: Game.GraphicsDevice
fullName: Microsoft.Xna.Framework.Game.GraphicsDevice
- uid: Microsoft.Xna.Framework.Game.Window
commentId: P:Microsoft.Xna.Framework.Game.Window
parent: Microsoft.Xna.Framework.Game
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nameWithType: Game.Window
fullName: Microsoft.Xna.Framework.Game.Window
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commentId: E:Microsoft.Xna.Framework.Game.Activated
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nameWithType: Game.Activated
fullName: Microsoft.Xna.Framework.Game.Activated
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commentId: E:Microsoft.Xna.Framework.Game.Deactivated
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Deactivated
nameWithType: Game.Deactivated
fullName: Microsoft.Xna.Framework.Game.Deactivated
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commentId: E:Microsoft.Xna.Framework.Game.Disposed
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Disposed
nameWithType: Game.Disposed
fullName: Microsoft.Xna.Framework.Game.Disposed
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commentId: E:Microsoft.Xna.Framework.Game.Exiting
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Exiting
nameWithType: Game.Exiting
fullName: Microsoft.Xna.Framework.Game.Exiting
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commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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href: https://learn.microsoft.com/dotnet/api/system.object
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nameWithType.vb: Object.Equals(Object, Object)
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fullName.vb: Object.GetHashCode()
spec.csharp:
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isExternal: true
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commentId: M:System.Object.GetType
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nameWithType.vb: Object.ToString()
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