Removed Initialize()

This commit is contained in:
2026-01-30 20:37:36 -05:00
parent 9f744fcd5f
commit 82fa3a02c2
14 changed files with 5 additions and 18 deletions

View File

@@ -6,7 +6,6 @@ namespace Awperative;
public sealed partial class Body
{
public void Initialize() { foreach (Component component in components) component.Initialize(); }
public void Terminate() { foreach (Component component in components) component.Terminate(); }
public void Load() { foreach (Component component in components) { component.Load(); } }

View File

@@ -5,10 +5,6 @@ namespace Awperative;
public sealed partial class Scene
{
public void Initialize() {
foreach (Behavior behavior in behaviors) behavior.Initialize();
foreach (Body body in bodies) body.Initialize();
}
public void Terminate() {
foreach (Behavior behavior in behaviors) behavior.Terminate();

View File

@@ -8,15 +8,10 @@ public interface AwperativeHook
/// <summary>
/// Called when the program starts; It is not recommended you load assets here.
/// </summary>
public void Initialize() {}
public void Load() {}
/// <summary>
/// Called when the program closes.
/// </summary>
public void Terminate() {}
/// <summary>
/// Called when Awperative loads content.
/// </summary>
public void Load() {}
}

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@@ -20,15 +20,14 @@ public sealed class Base : Game
}
/// <summary>
/// Initialize() is called when the program starts. Override Initialize() in scripting tools or use hooks to call from this event.
/// Initialize() is called when the program starts. It can be confusing because Initialize() in hooks and events is actually LoadContent().
/// This is because Initialize() has little utility and there is no reason to
/// </summary>
/// <remarks> It is recommended not to load content in Initialize()</remarks>
protected override void Initialize() {
Awperative.ContentManager = Content;
Awperative.SpriteBatch = new SpriteBatch(GraphicsDevice);
foreach (AwperativeHook hook in Awperative.EventHooks) hook.Initialize();
foreach(Scene scene in Awperative.LoadedScenes) scene.Initialize();
base.Initialize();
}

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@@ -37,7 +37,6 @@ public abstract class Behavior
//GAME HAS JUST BEGUN/ended
public virtual void Initialize() {}
public virtual void Terminate() {}
//WE ARE LOADING STUFF

View File

@@ -53,7 +53,6 @@ public abstract class Component
//GAME HAS JUST BEGUN/ended
public virtual void Initialize() {}
public virtual void Terminate() {}
//WE ARE LOADING STUFF

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@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Awperative")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+cc4fee7a34972940e4ce95a9723f222e7b5da0c2")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+9f744fcd5f47a08f81587169de34e57d3562e7ba")]
[assembly: System.Reflection.AssemblyProductAttribute("Awperative")]
[assembly: System.Reflection.AssemblyTitleAttribute("Awperative")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]

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@@ -1 +1 @@
2d568e09994fe2febaf13e7fef7bce0bbde41a896f4579f255b7f9a5481da9d3
7a962b2fea56a4a2f915d2e475c1e494ec261a6791d7faf4c957d39c460317a6