Moved to OpenTK

This commit is contained in:
2026-02-17 20:27:18 -05:00
parent abbfe285b6
commit 3c2ad05cab
21 changed files with 475 additions and 319 deletions

View File

@@ -1,42 +1,20 @@
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.ComponentModel;
using System.Linq;
using OpenTK;
using OpenTK.Windowing.Common;
using OpenTK.Windowing.Desktop;
namespace Awperative;
namespace AwperativeKernel;
/// <summary>
/// Base class of Awperative. Carries events from MonoGame into scenes and hooks.
/// </summary>
/// <author> Avery Norris </author>
public sealed class Base : Game
public sealed class Base() : GameWindow(GameWindowSettings.Default, new NativeWindowSettings() { })
{
/// <summary>
/// Start of Awperative. Please do not try to call this.
/// </summary>
internal Base() {
Awperative.GraphicsDeviceManager = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Initialize() is called when the program starts. Goes before LoadContent(). And prepares the kernel for use.
/// </summary>
/// <remarks> It is recommended not to load content in Initialize()</remarks>
protected override void Initialize() {
Awperative.ContentManager = Content;
Awperative.SpriteBatch = new SpriteBatch(GraphicsDevice);
base.Initialize();
}
@@ -44,7 +22,7 @@ public sealed class Base : Game
/// LoadContent() is called when the program starts; right after Initialize(). Override Load() in scripting tools or use hooks to call from this event.
/// </summary>
/// <remarks> It is recommended to load content during LoadContent()</remarks>
protected override void LoadContent() { foreach(Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainLoad(); }
protected override void OnLoad() { foreach(Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainLoad(); }
@@ -54,7 +32,7 @@ public sealed class Base : Game
/// Update() is called every frame; before Draw(). Override Update() in scripting tools to call from this event.
/// </summary>
/// <remarks> Hooks are unable to receive both Update() and Draw()</remarks>
protected override void Update(GameTime __gameTime) { foreach(Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainUpdate(); base.Update(__gameTime); }
protected override void OnUpdateFrame(FrameEventArgs __args) { foreach(Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainUpdate(); base.OnUpdateFrame(__args); }
@@ -64,7 +42,7 @@ public sealed class Base : Game
/// Draw() is called every frame; after Update(). Override Draw() in scripting tools to call from this event.
/// </summary>
/// <remarks> Hooks are unable to receive both Update() and Draw()</remarks>
protected override void Draw(GameTime __gameTime) { foreach(Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainDraw(); base.Draw(__gameTime); }
protected override void OnRenderFrame(FrameEventArgs __args) { foreach(Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainDraw(); base.OnRenderFrame(__args); }
@@ -74,7 +52,7 @@ public sealed class Base : Game
/// EndRun() is called if the program closes. Override Terminate() in scripting tools or use hooks to call from this event.
/// </summary>
/// <remarks> This event may not trigger if the program is force closed.</remarks>
protected override void EndRun() { foreach (Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainUnload(); }
protected override void OnClosing(CancelEventArgs __args) { foreach (Scene scene in Awperative.Scenes.ToList()) if(scene.Enabled) scene.ChainUnload(); base.OnClosing(__args); }