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# Why use Awperative?
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In an industry dominated by "triple AAA" game engines a lot of
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people question why you would bother with the little guy. Many
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people don't currently consider making games outside of a
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familiar three (or four), which most consider to be
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- [**Unity**](https://unity.com/)
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- [**Unreal Engine**](https://www.unrealengine.com/en-US)
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- [Godot](https://godotengine.org/)
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- [GameMaker](https://gamemaker.io/en) (Depending on who you ask)
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It undeniable that most people will start out with one of these engines
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and in fact most people should! Compared to lower level game libaries such as MonoGame or Love
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it is comparatively easy to make quick games and learn the basics of
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programming when you are using one of the high level engines.
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However, as you progress throughout your developing journey it may be more tempting and realistic to build
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your projects from complete or near scratch. Such a goal is not unrealistic either. The most accomplished
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low level "Game Library" is probably MonoGame. Which has a very long and proven track record of hits. Specifically,
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both [Stardew Valley](https://store.steampowered.com/app/413150/Stardew_Valley/) and [Celeste](https://store.steampowered.com/app/504230/Celeste/) Personal favorites of mine.
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Making your game with a library also has stark financial incentives; Large game engines tend to levy
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significant bills over developers using their platform. While most libraries and specifically Awperative
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are completely **free** and **open source**!
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