Worked on documentation but now I must rest
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<meta name="docfx:rel" content="../">
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<meta name="docfx:docurl" content="https://github.com/BlazeyDotOrg/Awperative/new/main/apiSpec/new?filename=Awperative_Component.md&value=---%0Auid%3A%20Awperative.Component%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">
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<meta name="loc:inThisArticle" content="In this article">
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<meta name="loc:searchResultsCount" content="{count} results for "{query}"">
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<meta name="loc:searchNoResults" content="No results for "{query}"">
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@@ -89,7 +89,7 @@
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<h1 id="Awperative_Component" data-uid="Awperative.Component" class="text-break">
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Class Component <a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Methods.cs/#L3"><i class="bi bi-code-slash"></i></a>
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Class Component
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</h1>
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<div class="facts text-secondary">
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@@ -167,7 +167,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_Scene" data-uid="Awperative.Component.Scene">
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Scene
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Core.cs/#L16"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -202,7 +202,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_AddBody" data-uid="Awperative.Component.AddBody">
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AddBody()
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Methods.cs/#L6"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -233,7 +233,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_AddBody_Awperative_Transform_" data-uid="Awperative.Component.AddBody(Awperative.Transform)">
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AddBody(Transform)
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Methods.cs/#L7"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -269,7 +269,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_AddComponent__1" data-uid="Awperative.Component.AddComponent``1">
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AddComponent<Generic>()
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Methods.cs/#L18"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -305,7 +305,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_AddComponent__1_System_Object___" data-uid="Awperative.Component.AddComponent``1(System.Object[])">
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AddComponent<Generic>(object[])
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Methods.cs/#L19"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -346,7 +346,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_Create" data-uid="Awperative.Component.Create">
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Create()
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Core.cs/#L49"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -372,7 +372,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_Destroy" data-uid="Awperative.Component.Destroy">
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Destroy()
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Core.cs/#L50"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -398,7 +398,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_DestroyBody_Awperative_Body_" data-uid="Awperative.Component.DestroyBody(Awperative.Body)">
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DestroyBody(Body)
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Methods.cs/#L12"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -429,7 +429,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_Draw_Microsoft_Xna_Framework_GameTime_" data-uid="Awperative.Component.Draw(Microsoft.Xna.Framework.GameTime)">
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Draw(GameTime)
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Core.cs/#L46"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -460,7 +460,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_GetBodies_System_String_" data-uid="Awperative.Component.GetBodies(System.String)">
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GetBodies(string)
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Methods.cs/#L10"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -496,7 +496,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_GetBody_System_String_" data-uid="Awperative.Component.GetBody(System.String)">
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GetBody(string)
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Methods.cs/#L9"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -532,7 +532,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_GetComponent__1" data-uid="Awperative.Component.GetComponent``1">
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GetComponent<Generic>()
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Methods.cs/#L21"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -568,7 +568,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_GetComponents__1" data-uid="Awperative.Component.GetComponents``1">
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GetComponents<Generic>()
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Methods.cs/#L22"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -604,7 +604,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_Load" data-uid="Awperative.Component.Load">
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Load()
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Core.cs/#L42"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -630,7 +630,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_RemoveComponent__1" data-uid="Awperative.Component.RemoveComponent``1">
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RemoveComponent<Generic>()
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Methods.cs/#L24"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -661,7 +661,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_Unload" data-uid="Awperative.Component.Unload">
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Unload()
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Core.cs/#L39"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -687,7 +687,7 @@ Assumptions. If you want to make a body specific or scene specific component bot
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<h3 id="Awperative_Component_Update_Microsoft_Xna_Framework_GameTime_" data-uid="Awperative.Component.Update(Microsoft.Xna.Framework.GameTime)">
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Update(GameTime)
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<a class="header-action link-secondary" title="View source" href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Core.cs/#L45"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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@@ -718,7 +718,6 @@ Assumptions. If you want to make a body specific or scene specific component bot
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</article>
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<div class="contribution d-print-none">
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<a href="https://github.com/BlazeyDotOrg/Awperative/blob/main/Awperative/Kernel/Scripting/Component/Methods.cs/#L3" class="edit-link">Edit this page</a>
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</div>
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