### YamlMime:ManagedReference
items:
- uid: Awperative.Awperative
  commentId: T:Awperative.Awperative
  id: Awperative
  parent: Awperative
  children:
  - Awperative.Awperative.Base
  - Awperative.Awperative.ContentManager
  - Awperative.Awperative.EventHooks
  - Awperative.Awperative.GraphicsDeviceManager
  - Awperative.Awperative.LoadedScenes
  - Awperative.Awperative.SpriteBatch
  - Awperative.Awperative.Start(System.Collections.Generic.List{Awperative.AwperativeHook})
  langs:
  - csharp
  - vb
  name: Awperative
  nameWithType: Awperative
  fullName: Awperative.Awperative
  type: Class
  source:
    remote:
      path: Awperative/Kernel/Overhead/Core.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: Awperative
    path: Awperative/Kernel/Overhead/Core.cs
    startLine: 15
  assemblies:
  - Awperative
  namespace: Awperative
  summary: Initiating class of Awperative. Call Start() to start the kernel.
  example: []
  syntax:
    content: public static class Awperative
    content.vb: Public Module Awperative
  inheritance:
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  inheritedMembers:
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  - System.Object.ToString
- uid: Awperative.Awperative.Base
  commentId: P:Awperative.Awperative.Base
  id: Base
  parent: Awperative.Awperative
  langs:
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  - vb
  name: Base
  nameWithType: Awperative.Base
  fullName: Awperative.Awperative.Base
  type: Property
  source:
    remote:
      path: Awperative/Kernel/Overhead/Core.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: Base
    path: Awperative/Kernel/Overhead/Core.cs
    startLine: 23
  assemblies:
  - Awperative
  namespace: Awperative
  summary: Bottom class of Awperative. Contains the MonoGame instance.
  example: []
  syntax:
    content: public static Base Base { get; }
    parameters: []
    return:
      type: Awperative.Base
    content.vb: Public Shared Property Base As Base
  overload: Awperative.Awperative.Base*
- uid: Awperative.Awperative.GraphicsDeviceManager
  commentId: P:Awperative.Awperative.GraphicsDeviceManager
  id: GraphicsDeviceManager
  parent: Awperative.Awperative
  langs:
  - csharp
  - vb
  name: GraphicsDeviceManager
  nameWithType: Awperative.GraphicsDeviceManager
  fullName: Awperative.Awperative.GraphicsDeviceManager
  type: Property
  source:
    remote:
      path: Awperative/Kernel/Overhead/Core.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: GraphicsDeviceManager
    path: Awperative/Kernel/Overhead/Core.cs
    startLine: 32
  assemblies:
  - Awperative
  namespace: Awperative
  summary: Handles graphics settings through MonoGame.
  example: []
  syntax:
    content: public static GraphicsDeviceManager GraphicsDeviceManager { get; }
    parameters: []
    return:
      type: Microsoft.Xna.Framework.GraphicsDeviceManager
    content.vb: Public Shared Property GraphicsDeviceManager As GraphicsDeviceManager
  overload: Awperative.Awperative.GraphicsDeviceManager*
- uid: Awperative.Awperative.SpriteBatch
  commentId: P:Awperative.Awperative.SpriteBatch
  id: SpriteBatch
  parent: Awperative.Awperative
  langs:
  - csharp
  - vb
  name: SpriteBatch
  nameWithType: Awperative.SpriteBatch
  fullName: Awperative.Awperative.SpriteBatch
  type: Property
  source:
    remote:
      path: Awperative/Kernel/Overhead/Core.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: SpriteBatch
    path: Awperative/Kernel/Overhead/Core.cs
    startLine: 39
  assemblies:
  - Awperative
  namespace: Awperative
  summary: Handles drawing sprites to the screen through MonoGame.
  example: []
  syntax:
    content: public static SpriteBatch SpriteBatch { get; }
    parameters: []
    return:
      type: Microsoft.Xna.Framework.Graphics.SpriteBatch
    content.vb: Public Shared Property SpriteBatch As SpriteBatch
  overload: Awperative.Awperative.SpriteBatch*
- uid: Awperative.Awperative.ContentManager
  commentId: P:Awperative.Awperative.ContentManager
  id: ContentManager
  parent: Awperative.Awperative
  langs:
  - csharp
  - vb
  name: ContentManager
  nameWithType: Awperative.ContentManager
  fullName: Awperative.Awperative.ContentManager
  type: Property
  source:
    remote:
      path: Awperative/Kernel/Overhead/Core.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: ContentManager
    path: Awperative/Kernel/Overhead/Core.cs
    startLine: 46
  assemblies:
  - Awperative
  namespace: Awperative
  summary: Handles loading content through MonoGame.
  example: []
  syntax:
    content: public static ContentManager ContentManager { get; }
    parameters: []
    return:
      type: Microsoft.Xna.Framework.Content.ContentManager
    content.vb: Public Shared Property ContentManager As ContentManager
  overload: Awperative.Awperative.ContentManager*
- uid: Awperative.Awperative.LoadedScenes
  commentId: P:Awperative.Awperative.LoadedScenes
  id: LoadedScenes
  parent: Awperative.Awperative
  langs:
  - csharp
  - vb
  name: LoadedScenes
  nameWithType: Awperative.LoadedScenes
  fullName: Awperative.Awperative.LoadedScenes
  type: Property
  source:
    remote:
      path: Awperative/Kernel/Overhead/Core.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: LoadedScenes
    path: Awperative/Kernel/Overhead/Core.cs
    startLine: 55
  assemblies:
  - Awperative
  namespace: Awperative
  summary: List of all scenes currently loaded in the kernel.
  example: []
  syntax:
    content: public static List<Scene> LoadedScenes { get; }
    parameters: []
    return:
      type: System.Collections.Generic.List{Awperative.Scene}
    content.vb: Public Shared ReadOnly Property LoadedScenes As List(Of Scene)
  overload: Awperative.Awperative.LoadedScenes*
- uid: Awperative.Awperative.EventHooks
  commentId: P:Awperative.Awperative.EventHooks
  id: EventHooks
  parent: Awperative.Awperative
  langs:
  - csharp
  - vb
  name: EventHooks
  nameWithType: Awperative.EventHooks
  fullName: Awperative.Awperative.EventHooks
  type: Property
  source:
    remote:
      path: Awperative/Kernel/Overhead/Core.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: EventHooks
    path: Awperative/Kernel/Overhead/Core.cs
    startLine: 63
  assemblies:
  - Awperative
  namespace: Awperative
  summary: List of all event hooks currently loaded in the kernel.
  example: []
  syntax:
    content: public static List<AwperativeHook> EventHooks { get; }
    parameters: []
    return:
      type: System.Collections.Generic.List{Awperative.AwperativeHook}
    content.vb: Public Shared ReadOnly Property EventHooks As List(Of AwperativeHook)
  overload: Awperative.Awperative.EventHooks*
- uid: Awperative.Awperative.Start(System.Collections.Generic.List{Awperative.AwperativeHook})
  commentId: M:Awperative.Awperative.Start(System.Collections.Generic.List{Awperative.AwperativeHook})
  id: Start(System.Collections.Generic.List{Awperative.AwperativeHook})
  parent: Awperative.Awperative
  langs:
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  - vb
  name: Start(List<AwperativeHook>)
  nameWithType: Awperative.Start(List<AwperativeHook>)
  fullName: Awperative.Awperative.Start(System.Collections.Generic.List<Awperative.AwperativeHook>)
  type: Method
  source:
    remote:
      path: Awperative/Kernel/Overhead/Core.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: Start
    path: Awperative/Kernel/Overhead/Core.cs
    startLine: 75
  assemblies:
  - Awperative
  namespace: Awperative
  summary: Start() begins the game; and begins communication with all event hooks.
  remarks: You cannot add new hooks later; so make sure to register all of them in the Start() method.
  example: []
  syntax:
    content: public static void Start(List<AwperativeHook> __hooks)
    parameters:
    - id: __hooks
      type: System.Collections.Generic.List{Awperative.AwperativeHook}
      description: List of all event hooks you wish to use.
    content.vb: Public Shared Sub Start(__hooks As List(Of AwperativeHook))
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  fullName.vb: Awperative.Awperative.Start(System.Collections.Generic.List(Of Awperative.AwperativeHook))
  name.vb: Start(List(Of AwperativeHook))
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    isExternal: true
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    href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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  name.vb: List(Of T)
  spec.csharp:
  - uid: System.Collections.Generic.List`1
    name: List
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
  - name: <
  - name: T
  - name: '>'
  spec.vb:
  - uid: System.Collections.Generic.List`1
    name: List
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
  - name: (
  - name: Of
  - name: " "
  - name: T
  - name: )
- uid: System.Collections.Generic
  commentId: N:System.Collections.Generic
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system
  name: System.Collections.Generic
  nameWithType: System.Collections.Generic
  fullName: System.Collections.Generic
  spec.csharp:
  - uid: System
    name: System
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system
  - name: .
  - uid: System.Collections
    name: Collections
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.collections
  - name: .
  - uid: System.Collections.Generic
    name: Generic
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.collections.generic
  spec.vb:
  - uid: System
    name: System
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system
  - name: .
  - uid: System.Collections
    name: Collections
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.collections
  - name: .
  - uid: System.Collections.Generic
    name: Generic
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.collections.generic
- uid: Awperative.Awperative.EventHooks*
  commentId: Overload:Awperative.Awperative.EventHooks
  href: Awperative.Awperative.html#Awperative_Awperative_EventHooks
  name: EventHooks
  nameWithType: Awperative.EventHooks
  fullName: Awperative.Awperative.EventHooks
- uid: System.Collections.Generic.List{Awperative.AwperativeHook}
  commentId: T:System.Collections.Generic.List{Awperative.AwperativeHook}
  parent: System.Collections.Generic
  definition: System.Collections.Generic.List`1
  href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
  name: List<AwperativeHook>
  nameWithType: List<AwperativeHook>
  fullName: System.Collections.Generic.List<Awperative.AwperativeHook>
  nameWithType.vb: List(Of AwperativeHook)
  fullName.vb: System.Collections.Generic.List(Of Awperative.AwperativeHook)
  name.vb: List(Of AwperativeHook)
  spec.csharp:
  - uid: System.Collections.Generic.List`1
    name: List
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
  - name: <
  - uid: Awperative.AwperativeHook
    name: AwperativeHook
    href: Awperative.AwperativeHook.html
  - name: '>'
  spec.vb:
  - uid: System.Collections.Generic.List`1
    name: List
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
  - name: (
  - name: Of
  - name: " "
  - uid: Awperative.AwperativeHook
    name: AwperativeHook
    href: Awperative.AwperativeHook.html
  - name: )
- uid: Awperative.Awperative.Start*
  commentId: Overload:Awperative.Awperative.Start
  href: Awperative.Awperative.html#Awperative_Awperative_Start_System_Collections_Generic_List_Awperative_AwperativeHook__
  name: Start
  nameWithType: Awperative.Start
  fullName: Awperative.Awperative.Start
