### YamlMime:ManagedReference
items:
- uid: Awperative.Base
  commentId: T:Awperative.Base
  id: Base
  parent: Awperative
  children:
  - Awperative.Base.Draw(Microsoft.Xna.Framework.GameTime)
  - Awperative.Base.EndRun
  - Awperative.Base.Initialize
  - Awperative.Base.LoadContent
  - Awperative.Base.Update(Microsoft.Xna.Framework.GameTime)
  langs:
  - csharp
  - vb
  name: Base
  nameWithType: Base
  fullName: Awperative.Base
  type: Class
  source:
    remote:
      path: Awperative/Kernel/Overhead/Base.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: Base
    path: Awperative/Kernel/Overhead/Base.cs
    startLine: 12
  assemblies:
  - Awperative
  namespace: Awperative
  summary: Base class of Awperative. Carries events from MonoGame into scenes and hooks.
  example: []
  syntax:
    content: 'public sealed class Base : Game, IDisposable'
    content.vb: Public NotInheritable Class Base Inherits Game Implements IDisposable
  inheritance:
  - System.Object
  - Microsoft.Xna.Framework.Game
  implements:
  - System.IDisposable
  inheritedMembers:
  - Microsoft.Xna.Framework.Game.Dispose
  - Microsoft.Xna.Framework.Game.Exit
  - Microsoft.Xna.Framework.Game.ResetElapsedTime
  - Microsoft.Xna.Framework.Game.SuppressDraw
  - Microsoft.Xna.Framework.Game.RunOneFrame
  - Microsoft.Xna.Framework.Game.Run
  - Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
  - Microsoft.Xna.Framework.Game.Tick
  - Microsoft.Xna.Framework.Game.LaunchParameters
  - Microsoft.Xna.Framework.Game.Components
  - Microsoft.Xna.Framework.Game.InactiveSleepTime
  - Microsoft.Xna.Framework.Game.MaxElapsedTime
  - Microsoft.Xna.Framework.Game.IsActive
  - Microsoft.Xna.Framework.Game.IsMouseVisible
  - Microsoft.Xna.Framework.Game.TargetElapsedTime
  - Microsoft.Xna.Framework.Game.IsFixedTimeStep
  - Microsoft.Xna.Framework.Game.Services
  - Microsoft.Xna.Framework.Game.Content
  - Microsoft.Xna.Framework.Game.GraphicsDevice
  - Microsoft.Xna.Framework.Game.Window
  - Microsoft.Xna.Framework.Game.Activated
  - Microsoft.Xna.Framework.Game.Deactivated
  - Microsoft.Xna.Framework.Game.Disposed
  - Microsoft.Xna.Framework.Game.Exiting
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
- uid: Awperative.Base.Initialize
  commentId: M:Awperative.Base.Initialize
  id: Initialize
  parent: Awperative.Base
  langs:
  - csharp
  - vb
  name: Initialize()
  nameWithType: Base.Initialize()
  fullName: Awperative.Base.Initialize()
  type: Method
  source:
    remote:
      path: Awperative/Kernel/Overhead/Base.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: Initialize
    path: Awperative/Kernel/Overhead/Base.cs
    startLine: 31
  assemblies:
  - Awperative
  namespace: Awperative
  summary: Initialize() is called when the program starts. Goes before LoadContent(). And prepares the kernel for use.
  remarks: It is recommended not to load content in Initialize()
  example: []
  syntax:
    content: protected override void Initialize()
    content.vb: Protected Overrides Sub Initialize()
  overridden: Microsoft.Xna.Framework.Game.Initialize
  overload: Awperative.Base.Initialize*
- uid: Awperative.Base.LoadContent
  commentId: M:Awperative.Base.LoadContent
  id: LoadContent
  parent: Awperative.Base
  langs:
  - csharp
  - vb
  name: LoadContent()
  nameWithType: Base.LoadContent()
  fullName: Awperative.Base.LoadContent()
  type: Method
  source:
    remote:
      path: Awperative/Kernel/Overhead/Base.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: LoadContent
    path: Awperative/Kernel/Overhead/Base.cs
    startLine: 46
  assemblies:
  - Awperative
  namespace: Awperative
  summary: LoadContent() is called when the program starts; right after Initialize(). Override Load() in scripting tools or use hooks to call from this event.
  remarks: It is recommended to load content during LoadContent()
  example: []
  syntax:
    content: protected override void LoadContent()
    content.vb: Protected Overrides Sub LoadContent()
  overridden: Microsoft.Xna.Framework.Game.LoadContent
  overload: Awperative.Base.LoadContent*
- uid: Awperative.Base.Update(Microsoft.Xna.Framework.GameTime)
  commentId: M:Awperative.Base.Update(Microsoft.Xna.Framework.GameTime)
  id: Update(Microsoft.Xna.Framework.GameTime)
  parent: Awperative.Base
  langs:
  - csharp
  - vb
  name: Update(GameTime)
  nameWithType: Base.Update(GameTime)
  fullName: Awperative.Base.Update(Microsoft.Xna.Framework.GameTime)
  type: Method
  source:
    remote:
      path: Awperative/Kernel/Overhead/Base.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: Update
    path: Awperative/Kernel/Overhead/Base.cs
    startLine: 59
  assemblies:
  - Awperative
  namespace: Awperative
  summary: Update() is called every frame; before Draw(). Override Update() in scripting tools to call from this event.
  remarks: Hooks are unable to receive both Update() and Draw()
  example: []
  syntax:
    content: protected override void Update(GameTime __gameTime)
    parameters:
    - id: __gameTime
      type: Microsoft.Xna.Framework.GameTime
    content.vb: Protected Overrides Sub Update(__gameTime As GameTime)
  overridden: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)
  overload: Awperative.Base.Update*
- uid: Awperative.Base.Draw(Microsoft.Xna.Framework.GameTime)
  commentId: M:Awperative.Base.Draw(Microsoft.Xna.Framework.GameTime)
  id: Draw(Microsoft.Xna.Framework.GameTime)
  parent: Awperative.Base
  langs:
  - csharp
  - vb
  name: Draw(GameTime)
  nameWithType: Base.Draw(GameTime)
  fullName: Awperative.Base.Draw(Microsoft.Xna.Framework.GameTime)
  type: Method
  source:
    remote:
      path: Awperative/Kernel/Overhead/Base.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: Draw
    path: Awperative/Kernel/Overhead/Base.cs
    startLine: 72
  assemblies:
  - Awperative
  namespace: Awperative
  summary: Draw() is called every frame; after Update(). Override Draw() in scripting tools to call from this event.
  remarks: Hooks are unable to receive both Update() and Draw()
  example: []
  syntax:
    content: protected override void Draw(GameTime __gameTime)
    parameters:
    - id: __gameTime
      type: Microsoft.Xna.Framework.GameTime
    content.vb: Protected Overrides Sub Draw(__gameTime As GameTime)
  overridden: Microsoft.Xna.Framework.Game.Draw(Microsoft.Xna.Framework.GameTime)
  overload: Awperative.Base.Draw*
- uid: Awperative.Base.EndRun
  commentId: M:Awperative.Base.EndRun
  id: EndRun
  parent: Awperative.Base
  langs:
  - csharp
  - vb
  name: EndRun()
  nameWithType: Base.EndRun()
  fullName: Awperative.Base.EndRun()
  type: Method
  source:
    remote:
      path: Awperative/Kernel/Overhead/Base.cs
      branch: main
      repo: https://github.com/BlazeyDotOrg/Awperative.git
    id: EndRun
    path: Awperative/Kernel/Overhead/Base.cs
    startLine: 85
  assemblies:
  - Awperative
  namespace: Awperative
  summary: EndRun() is called if the program closes. Override Terminate() in scripting tools or use hooks to call from this event.
  remarks: This event may not trigger if the program is force closed.
  example: []
  syntax:
    content: protected override void EndRun()
    content.vb: Protected Overrides Sub EndRun()
  overridden: Microsoft.Xna.Framework.Game.EndRun
  overload: Awperative.Base.EndRun*
references:
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  commentId: N:Awperative
  href: Awperative.html
  name: Awperative
  nameWithType: Awperative
  fullName: Awperative
- uid: System.Object
  commentId: T:System.Object
  parent: System
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object
  name: object
  nameWithType: object
  fullName: object
  nameWithType.vb: Object
  fullName.vb: Object
  name.vb: Object
- uid: Microsoft.Xna.Framework.Game
  commentId: T:Microsoft.Xna.Framework.Game
  parent: Microsoft.Xna.Framework
  isExternal: true
  name: Game
  nameWithType: Game
  fullName: Microsoft.Xna.Framework.Game
- uid: System.IDisposable
  commentId: T:System.IDisposable
  parent: System
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.idisposable
  name: IDisposable
  nameWithType: IDisposable
  fullName: System.IDisposable
- uid: Microsoft.Xna.Framework.Game.Dispose
  commentId: M:Microsoft.Xna.Framework.Game.Dispose
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Dispose()
  nameWithType: Game.Dispose()
  fullName: Microsoft.Xna.Framework.Game.Dispose()
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.Dispose
    name: Dispose
    isExternal: true
  - name: (
  - name: )
  spec.vb:
  - uid: Microsoft.Xna.Framework.Game.Dispose
    name: Dispose
    isExternal: true
  - name: (
  - name: )
- uid: Microsoft.Xna.Framework.Game.Exit
  commentId: M:Microsoft.Xna.Framework.Game.Exit
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Exit()
  nameWithType: Game.Exit()
  fullName: Microsoft.Xna.Framework.Game.Exit()
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.Exit
    name: Exit
    isExternal: true
  - name: (
  - name: )
  spec.vb:
  - uid: Microsoft.Xna.Framework.Game.Exit
    name: Exit
    isExternal: true
  - name: (
  - name: )
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
  commentId: M:Microsoft.Xna.Framework.Game.ResetElapsedTime
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: ResetElapsedTime()
  nameWithType: Game.ResetElapsedTime()
  fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime()
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
    name: ResetElapsedTime
    isExternal: true
  - name: (
  - name: )
  spec.vb:
  - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
    name: ResetElapsedTime
    isExternal: true
  - name: (
  - name: )
- uid: Microsoft.Xna.Framework.Game.SuppressDraw
  commentId: M:Microsoft.Xna.Framework.Game.SuppressDraw
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: SuppressDraw()
  nameWithType: Game.SuppressDraw()
  fullName: Microsoft.Xna.Framework.Game.SuppressDraw()
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.SuppressDraw
    name: SuppressDraw
    isExternal: true
  - name: (
  - name: )
  spec.vb:
  - uid: Microsoft.Xna.Framework.Game.SuppressDraw
    name: SuppressDraw
    isExternal: true
  - name: (
  - name: )
- uid: Microsoft.Xna.Framework.Game.RunOneFrame
  commentId: M:Microsoft.Xna.Framework.Game.RunOneFrame
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: RunOneFrame()
  nameWithType: Game.RunOneFrame()
  fullName: Microsoft.Xna.Framework.Game.RunOneFrame()
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.RunOneFrame
    name: RunOneFrame
    isExternal: true
  - name: (
  - name: )
  spec.vb:
  - uid: Microsoft.Xna.Framework.Game.RunOneFrame
    name: RunOneFrame
    isExternal: true
  - name: (
  - name: )
- uid: Microsoft.Xna.Framework.Game.Run
  commentId: M:Microsoft.Xna.Framework.Game.Run
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Run()
  nameWithType: Game.Run()
  fullName: Microsoft.Xna.Framework.Game.Run()
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.Run
    name: Run
    isExternal: true
  - name: (
  - name: )
  spec.vb:
  - uid: Microsoft.Xna.Framework.Game.Run
    name: Run
    isExternal: true
  - name: (
  - name: )
- uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
  commentId: M:Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Run(GameRunBehavior)
  nameWithType: Game.Run(GameRunBehavior)
  fullName: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
    name: Run
    isExternal: true
  - name: (
  - uid: Microsoft.Xna.Framework.GameRunBehavior
    name: GameRunBehavior
    isExternal: true
  - name: )
  spec.vb:
  - uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
    name: Run
    isExternal: true
  - name: (
  - uid: Microsoft.Xna.Framework.GameRunBehavior
    name: GameRunBehavior
    isExternal: true
  - name: )
- uid: Microsoft.Xna.Framework.Game.Tick
  commentId: M:Microsoft.Xna.Framework.Game.Tick
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Tick()
  nameWithType: Game.Tick()
  fullName: Microsoft.Xna.Framework.Game.Tick()
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.Tick
    name: Tick
    isExternal: true
  - name: (
  - name: )
  spec.vb:
  - uid: Microsoft.Xna.Framework.Game.Tick
    name: Tick
    isExternal: true
  - name: (
  - name: )
- uid: Microsoft.Xna.Framework.Game.LaunchParameters
  commentId: P:Microsoft.Xna.Framework.Game.LaunchParameters
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: LaunchParameters
  nameWithType: Game.LaunchParameters
  fullName: Microsoft.Xna.Framework.Game.LaunchParameters
- uid: Microsoft.Xna.Framework.Game.Components
  commentId: P:Microsoft.Xna.Framework.Game.Components
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Components
  nameWithType: Game.Components
  fullName: Microsoft.Xna.Framework.Game.Components
- uid: Microsoft.Xna.Framework.Game.InactiveSleepTime
  commentId: P:Microsoft.Xna.Framework.Game.InactiveSleepTime
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: InactiveSleepTime
  nameWithType: Game.InactiveSleepTime
  fullName: Microsoft.Xna.Framework.Game.InactiveSleepTime
- uid: Microsoft.Xna.Framework.Game.MaxElapsedTime
  commentId: P:Microsoft.Xna.Framework.Game.MaxElapsedTime
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: MaxElapsedTime
  nameWithType: Game.MaxElapsedTime
  fullName: Microsoft.Xna.Framework.Game.MaxElapsedTime
- uid: Microsoft.Xna.Framework.Game.IsActive
  commentId: P:Microsoft.Xna.Framework.Game.IsActive
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: IsActive
  nameWithType: Game.IsActive
  fullName: Microsoft.Xna.Framework.Game.IsActive
- uid: Microsoft.Xna.Framework.Game.IsMouseVisible
  commentId: P:Microsoft.Xna.Framework.Game.IsMouseVisible
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: IsMouseVisible
  nameWithType: Game.IsMouseVisible
  fullName: Microsoft.Xna.Framework.Game.IsMouseVisible
- uid: Microsoft.Xna.Framework.Game.TargetElapsedTime
  commentId: P:Microsoft.Xna.Framework.Game.TargetElapsedTime
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: TargetElapsedTime
  nameWithType: Game.TargetElapsedTime
  fullName: Microsoft.Xna.Framework.Game.TargetElapsedTime
- uid: Microsoft.Xna.Framework.Game.IsFixedTimeStep
  commentId: P:Microsoft.Xna.Framework.Game.IsFixedTimeStep
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: IsFixedTimeStep
  nameWithType: Game.IsFixedTimeStep
  fullName: Microsoft.Xna.Framework.Game.IsFixedTimeStep
- uid: Microsoft.Xna.Framework.Game.Services
  commentId: P:Microsoft.Xna.Framework.Game.Services
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Services
  nameWithType: Game.Services
  fullName: Microsoft.Xna.Framework.Game.Services
- uid: Microsoft.Xna.Framework.Game.Content
  commentId: P:Microsoft.Xna.Framework.Game.Content
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Content
  nameWithType: Game.Content
  fullName: Microsoft.Xna.Framework.Game.Content
- uid: Microsoft.Xna.Framework.Game.GraphicsDevice
  commentId: P:Microsoft.Xna.Framework.Game.GraphicsDevice
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: GraphicsDevice
  nameWithType: Game.GraphicsDevice
  fullName: Microsoft.Xna.Framework.Game.GraphicsDevice
- uid: Microsoft.Xna.Framework.Game.Window
  commentId: P:Microsoft.Xna.Framework.Game.Window
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Window
  nameWithType: Game.Window
  fullName: Microsoft.Xna.Framework.Game.Window
- uid: Microsoft.Xna.Framework.Game.Activated
  commentId: E:Microsoft.Xna.Framework.Game.Activated
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Activated
  nameWithType: Game.Activated
  fullName: Microsoft.Xna.Framework.Game.Activated
- uid: Microsoft.Xna.Framework.Game.Deactivated
  commentId: E:Microsoft.Xna.Framework.Game.Deactivated
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Deactivated
  nameWithType: Game.Deactivated
  fullName: Microsoft.Xna.Framework.Game.Deactivated
- uid: Microsoft.Xna.Framework.Game.Disposed
  commentId: E:Microsoft.Xna.Framework.Game.Disposed
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Disposed
  nameWithType: Game.Disposed
  fullName: Microsoft.Xna.Framework.Game.Disposed
- uid: Microsoft.Xna.Framework.Game.Exiting
  commentId: E:Microsoft.Xna.Framework.Game.Exiting
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Exiting
  nameWithType: Game.Exiting
  fullName: Microsoft.Xna.Framework.Game.Exiting
- uid: System.Object.Equals(System.Object)
  commentId: M:System.Object.Equals(System.Object)
  parent: System.Object
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
  name: Equals(object)
  nameWithType: object.Equals(object)
  fullName: object.Equals(object)
  nameWithType.vb: Object.Equals(Object)
  fullName.vb: Object.Equals(Object)
  name.vb: Equals(Object)
  spec.csharp:
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    name: Equals
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
  - name: (
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    name: object
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
  - name: )
  spec.vb:
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    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
  - name: (
  - uid: System.Object
    name: Object
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
  - name: )
- uid: System.Object.Equals(System.Object,System.Object)
  commentId: M:System.Object.Equals(System.Object,System.Object)
  parent: System.Object
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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  nameWithType: object.Equals(object, object)
  fullName: object.Equals(object, object)
  nameWithType.vb: Object.Equals(Object, Object)
  fullName.vb: Object.Equals(Object, Object)
  name.vb: Equals(Object, Object)
  spec.csharp:
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    name: Equals
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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    name: object
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
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    name: object
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
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    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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    name: Object
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
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    name: Object
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
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  commentId: M:System.Object.GetHashCode
  parent: System.Object
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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  fullName: object.GetHashCode()
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  fullName.vb: Object.GetHashCode()
  spec.csharp:
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    name: GetHashCode
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
  - name: (
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    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
  - name: (
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  commentId: M:System.Object.GetType
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  href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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  fullName.vb: Object.GetType()
  spec.csharp:
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    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.gettype
  - name: (
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    href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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